Hi…
Someone can help me, and make script to add ammo and health packs?
In oasis in place:
HERE:
OR HERE:
please heeelp me ;]
THX guys 
Hi…
Someone can help me, and make script to add ammo and health packs?
In oasis in place:
HERE:
OR HERE:
please heeelp me ;]
THX guys 
Do you want to change the map in GTKRadiant?
Or do you want to add health with an etpro mapscript?
you need 2 things for this. a mapscript, and radiant. the radiant youll need to check origins and stuff, to make them fit proper. the mapscript you already know. search for a thread named “how to change things afterwards”. me was the creator. there were some helpful answers within.
Add this in your map script and change the origin and angle of racks by using \viewpos
create
{
classname "misc_cabinet_supply"
origin "-2120 6170 545"
mins "0 0 0"
maxs "90 90 50"
angle "90"
scriptname "main_ammocabinet"
targetname "main_ammocabinet"
}
create
{
classname "misc_cabinet_health"
origin "-1990 6170 545"
mins "0 0 0"
maxs "90 90 50"
angle "90"
scriptname "main_healthcabinet"
targetname "main_healthcabinet"
}
create
{
classname "trigger_ammo"
origin "-2120 6170 545"
mins "-20 0 0"
maxs "90 90 50"
ammototal "20"
scriptname "main_trigger_ammo"
targetname "main_trigger_ammo"
target "main_ammocabinet"
}
create
{
classname "trigger_heal"
origin "-1990 6170 545"
mins "-20 0 0"
maxs "90 90 50"
healtotal "400"
scriptname "main_trigger_heal"
targetname "main_trigger_heal"
target "main_healthcabinet"
}
create
{
classname "misc_commandmap_marker"
origin "-2110 6170 545"
scriptname "main_hacabinet_cm_marker"
targetname "main_hacabinet_cm_marker"
}
create
{
classname "trigger_objective_info"
customimage "gfx/limbo/cm_healthammo"
infoAllied "Health and Ammo cabinets"
infoAxis "Health and Ammo cabinets"
origin "-1990 6170 545"
mins "0 0 0"
maxs "110 110 100"
scriptname "main_hacabinet_toi"
shortname "Health and Ammo Cabinets"
spawnflags "35"
target "main_hacabinet_cm_marker"
targetname "main_hacabinet_toi"
track "the Health and Ammo Cabinets"
}
thx…
i have to take oasis.script from pak0 or…?
Can I add this somewhere in oasis.script or it must be after something… its important?
and can I add this to etpromapscripts?
(my server is running on etpub)
[QUOTE=Kynval;200597]i have to take oasis.script from pak0 or…?
Can I add this somewhere in oasis.script or it must be after something… its important?[/quote]You dont need to edit the existing script-File, just create a new one.
and can I add this to etpromapscripts?
Yuppie, you dont need to place it in a pk3-file.
Ah and btw, I’m a beginner with this too, so I hope I dont give wrong answers. :-/ But this works with the mapscripts-directory for sure, and the scriptfixes I saw did not contain everything the original script-file contained.
something wrong…
I made oasis.script
I added it to: etpromapscripts
and:
after map, next maps aren’t running
after reset, server wasn’t running… not alive. just DOWN…
so something wrong 
…and did you at least play oasis with some fresh, funcy supply cabinets ?
did you defined the path of the mapscriptsfolder in your server.cfg ?
post your oasis.script pls !
[QUOTE=Qualmi;200627]
post your oasis.script pls ![/QUOTE]
+1. Post it and we can have a look.
mine sicript is like here:
I copied it only…
etpromapscipts is working… i have fueldump.sript and its working…
so its must be problem with its code
with this script server doesn’t work…
Ok little more explanation this time rather then throwing the code which I use.
Open pak0.pk3 go to maps and extract oasis.script.
Open oasis.script using notepad++ or wordpad.
Now in oasis.script you will see this:
game_manager
{
spawn
{
accum 1 set 0 // State of objective number one
accum 5 set 0 // Corrent number of Pak 75mm guns destroyed
accum 6 set 0 // Current number of water pumps built
accum 7 set 0 // Value used in checking whether or not to announce "Axis have damaged both water pumps!"
globalaccum 5 set 0
globalaccum 6 set 0
// Game rules
wm_axis_respawntime 30
wm_allied_respawntime 20
wm_number_of_objectives 8
wm_set_round_timelimit 30
[B]THEIR WILL BE MORE I AM JUST POSTING TOP PART.[/B]
Now insert the script which I posted in previous thread after this:
spawn
{
Script which I posted for ammo and health racks works fine for me. You just need to change the location and angle as I said using \viewpos.
Now upload the full oasis.script with changes in your mod script folder.
If you still have any problem on how to use it let us know.
i will try now with your help.
but what is this:
\viewpos :o
after changes and restart server:
status of server: Offline
hej hellreturn… positions on your posts are how I want? or not?
its mine oasis.script now:
spawn
{
create
{
classname "misc_cabinet_supply"
origin "-2120 6170 545"
mins "0 0 0"
maxs "90 90 50"
angle "90"
scriptname "main_ammocabinet"
targetname "main_ammocabinet"
}
create
{
classname "misc_cabinet_health"
origin "-1990 6170 545"
mins "0 0 0"
maxs "90 90 50"
angle "90"
scriptname "main_healthcabinet"
targetname "main_healthcabinet"
}
create
{
classname "trigger_ammo"
origin "-2120 6170 545"
mins "-20 0 0"
maxs "90 90 50"
ammototal "20"
scriptname "main_trigger_ammo"
targetname "main_trigger_ammo"
target "main_ammocabinet"
}
create
{
classname "trigger_heal"
origin "-1990 6170 545"
mins "-20 0 0"
maxs "90 90 50"
healtotal "400"
scriptname "main_trigger_heal"
targetname "main_trigger_heal"
target "main_healthcabinet"
}
create
{
classname "misc_commandmap_marker"
origin "-2110 6170 545"
scriptname "main_hacabinet_cm_marker"
targetname "main_hacabinet_cm_marker"
}
create
{
classname "trigger_objective_info"
customimage "gfx/limbo/cm_healthammo"
infoAllied "Health and Ammo cabinets"
infoAxis "Health and Ammo cabinets"
origin "-1990 6170 545"
mins "0 0 0"
maxs "110 110 100"
scriptname "main_hacabinet_toi"
shortname "Health and Ammo Cabinets"
spawnflags "35"
target "main_hacabinet_cm_marker"
targetname "main_hacabinet_toi"
track "the Health and Ammo Cabinets"
}
sorry… I spammed 
hihi…the origins probably cause a leak :stroggbanana:
thats why you should use viewpos. its a console command. to make it step by step, caus i simply assume you dont know this:
start your et.exe, go to console, type
\g_gametype 2
\sv_pure 0
\devmap oasis
go to the position of your choice and type
\viewpos
what you get is a nice little vector. its a 3d vector. this is where your cabinets will appear if you apply those coordinates to your script.
and again ? you make so many mistakes. can you pls post your WHOLE OASIS.SCRIPT. otherwise when this is your whole script, then its simply wrong.
ok… so mine positions are here:
(8121 4578 -412) : 91
(8126 4765 -407) : 91
or
(8330 3917 -415) : 98
(8388 3917 -415) : 159
and what with this now?
How looks full script? 
Here’s a working script that adds what you want :
// ---------------------------
// West arch health+ammo
// ---------------------------
// TOI
create
{
classname "trigger_objective_info"
scriptname "west-arch/health+ammo/TOI"
target "west-arch/health+ammo/CM-marker"
customimage "gfx/limbo/cm_healthammo"
shortname "Health and Ammo Cabinets"
track "the Health and Ammo Cabinets"
spawnflags "35"
origin "8128 4680 -428"
mins "-56 -104 -60"
maxs "56 104 60"
}
// CM Marker
create
{
classname "misc_commandmap_marker"
scriptname "west-arch/health+ammo/CM-marker"
targetname "west-arch/health+ammo/CM-marker"
origin "8132 4674 -451"
}
// Health
create
{
classname "misc_cabinet_health"
scriptname "west-arch/health-cabinet"
targetname "west-arch/health-cabinet"
origin "8131 4777 -472"
angle "-90"
}
create
{
classname "trigger_heal"
scriptname "west-arch/health-cabinet/trigger"
target "west-arch/health-cabinet"
healtotal "400"
origin "8131 4777 -472"
mins "-27 -25 0"
maxs "27 0 64"
}
// Ammo
create
{
classname "misc_cabinet_supply"
scriptname "west-arch/ammo-cabinet"
targetname "west-arch/ammo-cabinet"
angle "90"
origin "8132 4569 -478"
}
create
{
classname "trigger_ammo"
scriptname "west-arch/ammo-cabinet/trigger"
target "west-arch/ammo-cabinet"
ammototal "20"
origin "8132 4569 -478"
mins "-27 0 0"
maxs "27 25 64"
}
// ---------------------------
// Storage room health+ammo
// ---------------------------
// TOI
create
{
classname "trigger_objective_info"
scriptname "storage-room/health+ammo/TOI"
target "storage-room/health+ammo/CM-marker"
customimage "gfx/limbo/cm_healthammo"
shortname "Health and Ammo Cabinets"
track "the Health and Ammo Cabinets"
spawnflags "35"
origin "8357 3858 -424"
mins "-59 -156 -56"
maxs "59 156 56"
}
// CM Marker
create
{
classname "misc_commandmap_marker"
scriptname "storage-room/health+ammo/CM-marker"
targetname "storage-room/health+ammo/CM-marker"
origin "8355 3920 -412"
}
// Health
create
{
classname "misc_cabinet_health"
scriptname "storage-room/health-cabinet"
targetname "storage-room/health-cabinet"
origin "8324 3929 -480"
angle "-90"
}
create
{
classname "trigger_heal"
scriptname "storage-room/health-cabinet/trigger"
target "storage-room/health-cabinet"
healtotal "400"
origin "8324 3929 -480"
mins "-27 -25 0"
maxs "27 0 64"
}
// Ammo
create
{
classname "misc_cabinet_supply"
scriptname "storage-room/ammo-cabinet"
targetname "storage-room/ammo-cabinet"
angle "-90"
origin "8386 3927 -480"
}
create
{
classname "trigger_ammo"
scriptname "storage-room/ammo-cabinet/trigger"
target "storage-room/ammo-cabinet"
ammototal "20"
origin "8386 3927 -480"
mins "-27 -25 0"
maxs "27 0 64"
}
I’ve attached a full oasis.script, which is the default ETPro script with the above added. Unzip it into in your etpromapscripts folder (where you have your working fueldump.script)