Add a Health Bar for Destructible Objectives


(KangaJoo) #1

Since a lot of people don’t seem to know that certain objectives can be destroyed just by shooting at them, e.g. the objective that lowers the gates on the second part of Bridge, it might be helpful for the devs to add a health bar to destructible objectives. This would make it clear that these objectives can be damaged by small arms fire and would also help teams figure out how much more damage they need to put into an objective before it goes down.


(CCP115) #2

I am pretty sure the progress bars act like a health bar as well, so C4 more or less actually just does a metric but ton of damage at once, not actually some scripted destruction of objectives.


(Dirmagnos) #3

Objectives do have heath bars, be it EV or generator.


(Ardez1) #4

Correct, all secondary objectives(except the forward spawn on Terminal) have a health bar. It becomes visible when it takes damage.


(KangaJoo) #5

Correct, all secondary objectives(except the forward spawn on Terminal) have a health bar. It becomes visible when it takes damage.[/quote]

Weird, I’ve never seen it. Used the default config and that seems to have fixed it, though. I guess I disabled something I shouldn’t have.


(Glot) #6

prbbly due to a bug health bar of the secondary appears only for a slight second when damaged for me.