Active Map in the limbo menu


(RasteRayzeR) #1

Rex recently posted a thread on the spawn points and as I’m confident most of us want them back in DB, there could be some UI improvements done to the limbo menu to enable such a feature !

For now most of the space available in the limbo menu is dedicated to the portraits of the character you have chosen. So my idea is to reduce the size of these portraits, put them on top of the class selection buttons, and use the newly available space to put an active map where you see your mates locations and status, can select the spawn point you want to go to, and maybe add below the map a console for chatting and getting team fire intel.

Plus the map in limbo is nice for newcomers because they can see where they have to go. This add to the strategic part of the game too I think :slight_smile: This is a golden occasion to improve the limbo, maybe you have other cool ideas guys ? Post them here !

Original thread by Rex:
http://forums.warchest.com/showthread.php/34808-Capturable-spawnpoints

This might complete also this thread on team overlays:
http://forums.warchest.com/showthread.php/34697-Team-Overlay-and-Player-Locations?highlight=limbo

and this thread on user interface feedback:
http://forums.warchest.com/showthread.php/33239-UI-Feedback?highlight=limbo

Look in the eye of the strogg tapir:stroggtapir: before you vote in the poll ^^


(iwound) #2

There is already a limbo map. i expect its a place-holder atm. and will improve over time.


(RasteRayzeR) #3

The map in ET:QW was the first thing you could see in the limbo, it was nice because it was big. And it had all these details … so yeah, this will improve in DB I’m sure of it, but maybe we could brainstorm about the things we would like to see on that map and the possible improvements of the limbo menu ?