_activate & _selfInteract binds HELP!!!


(hly) #1

Any old school rtcw/et, etqw players frustrated with the console limitations with the key binding?

Is there a way to bind:

_activate and _selfInteract to a _weaponX?

I’m finding it EXTREMELY frustrating to hold down each of these buttons during a revive or buffing. I’d rather just have to simply press the button once and use mouse 1 to perform the command. Once complete I can just switch back to the gun “_weapon0”. Same thing with grenades.

Half the time self interact or activate does not work when I want it too. Either my keyboard does support anti ghosting or I’m releasing the button too soon!


(Cynix) #2

So I’ve been working on trying to find a way to do this for most of this afternoon, but I’ve ran into a limitation on the bind command that is probably a show-stopper. I’ve attached my experimental config in case it provides inspiration to anyone to find a solution.

Basically this config works, but when you switch to your action/self-action/grenade it is resetting any keys that you are currently held down. So, if you’re running forward and you hit the grenade key you stop running forward until you lift your finger off the forward button and then press it again. Even while testing I found this to be annoying, so I doubt I’ll end up using this config. I’m pretty sure this is a limitation of the bind command.

If you try the attached config, you’ll probably want to just copy and paste the key binds part of my autoexec file into your own autoexec file. Also, don’t extract the zip file straight into your local/base folder or it may overwrite your existing autoexec file; but do move the bind_*.cfg scripts into your local/base file after you extract them.

Basically this config is set up like this, but you can customize it by editing the scripts:
q = switch mouse1 to self action
f = switch mouse1 to action
e = switch mouse1 back to attack / switch between weapons
mouse4 = switch to grenade
2/3/4 = switch your “action” ability
mouse2 = melee

Also, if you want to use a different key for mouse1 or e, you need to go through the bind_*.cfg scripts and update them as well. Changes to the other keys just require editing the autoexec part.

If anyone is able to come up with a better solution please please post it.