Hey…
got a lil question about accums…
(i cant try it myself atm)
Is this possible:
accum 0 abort_if_greater_than accum 1
:???:
If not… is there any other way to check if one accum is greater than another accum?
I want this for a map where the team which holds a central flag gets one point deducted from their start score (30) for each 5 seconds they hold the flag…
if they get to 0, they win… if the timelimit is hit, i want the team with the lowest score to win…
trigger timelimit_hit
{
accum 0 abort_if_greater_than accum 1
[whole lot of things]
}
is it possible?
why not visual basic style “if axisscore > alliedscore then trigger axis_win” 