After a game ends, many, if not most or all of the players tend to leave the game (whether it was a good game, fun, or whatever). I’ve found that a main reason for this is cases. Players often leave the lobby to open their case. This results in many lobbies being empty after 1 match and many matches starting with almost no players (and then when someone votes to restart the match, no one accepts it from the winning team).
I suggest allowing access to the store and the cases while in a lobby. This would keep a lot more players in lobbies after the game ends. I can see this being an issue with the game’s longevity.
Another tweak I’d like to see is a minimum number of players for a game to start in public matches. Maybe 3v3 as it is with private matches? Something like this. Or a forced restart when more than 3 people finally join each team in a match.
I wasn’t sure where to post this so sorry if it’s in the wrong spot. (Looked for a suggestions area for this). I’m also not too keen on coding and what it takes to do what I see as a simple tweak. Let me know what the rest of the community thinks. 

