I think I remember reading once that a map should have r_speeds under 10000 or so. is this the right number? Higher or lower? Right now, the maximum r_speed in my map is around 9000, and thats at one corner looking at pretty much the rest of the map. My map is almost completly open space, outdoors, so I’m not surprised if the r_speeds can be high at times. Also, how much would the r_speed increase as more people play on the map? Its around 9000 with one person, but what about 14? Any rough estimates? Since my map is soo simple, you would expect that it would be nearly lag-free, which I am trying to achieve, to compensate for its lack of sheer complexity.
Acceptable r_speeds
If you can stay under 10k, pretty much everybody should be happy (thats just a rule of thumb, obviously you could contruct pathalogical cases). A number of official maps go quite a bit higher (beach and assault for example) but those levels do play poorly on minimum spec systems.
There are also a lot of other things that can influence performance. Something with ligtmaps and blended shaders will cost more than simple vertex lit triangles. The number of unique textures can also be factor, as well as the amount of pixels actually drawn (overdraw).
It is normal to measure r_speeds by yourself, so 10k assumes just one player. Note that your ingame settings affect the numbers given for r_speeds a bit.
The radiant manual has some good information on measuring various aspects. This site http://backlot.reactionquake3.com/manual/manual.htm has some good information on texture memory and overdraw. Beware that the numbers given don’t exactly apply to wolf, because they are for a quake3 mod with lower minimum specs than wolf.
The final test, of course, is to get a bunch of people with different systems to try it.
Oh and merry christmas :drink:
10k is a good number for multiplayer (take a look at your framerates as well, r_speeds are not the only important factor) , but remember, if you’re mapping single player you can go higher… Oh forgive me, almost no one maps single player