So, I’m doing the whole boulder rolling thing from Indiana Jones.
I tried using splines, but some weird stuff started happening (like the boulder disappearing afterwards, the boulder “fell” instantly, even with speeds set, etc.), so I went back to path_corners and gotomarkers. Also, I’m using the setrotation command to roll the boulder.
Anyway, when the boulder falls, it falls at a constant speed. I’d like to make it seem like gravity is in effect… like the boulder should pick up speed as it gets closer to the ground. Here’s my script so far:
trigger go
{
gotomarker boulder_sp1 230 // falls to the ground
gotomarker boulder_sp2 230 // goes to first path_corner
setrotation 0 0 230 // rolls the boulder
gotomarker boulder_sp3 230 // next corner
setrotation 0 0 230 // keeps the roll going
gotomarker boulder_sp4 230 // final path corner
}
What do I have to add to make this work? The documentation is pretty murky when it comes to acceleration / deceleration.
