@woodchip said:
@MikeGreene1990 said:
@woodchip said:
Sorry, but your major suggestion is overthetop silly.
In general yeah, the MoA and Felix are too similar.
But the best way to fix that would be to start with a nerf to the MoA, which is oppressively strong. Nerfing MoA body shot damage by 1 would accomplish this effectively.
Nerfing the Felix RoF further is a bad idea for reasons that aren’t worth trying to explain to someone who thinks a 75% RoF nerf is a good idea.
Plz enlighten me on this, DPS is a metric after all. Slow rate of fire for instant death damage for head shots in a game where people wall jump sprint and bunny hop.
Well, the first question you have to answer is “how strong is the Felix? Should the Felix be stronger, weaker, or is it about fine?” Keep in mind that the Felix is objectively slightly weaker than the MoA right now (virtually identical shots to kill vs all targets, but slower shots). So however strong the Felix is, the MoA is stronger.
My answer to that first question is the Felix is “about fine”. It’s reasonable for people to disagree on that. It’s reasonable to think that All snipers are too strong in very skilled hands. It’s not, however, reasonable to say that the Felix is OP but the MoA isn’t.
So then let’s look at your suggestion: buff Felix damage back to prenerf status, but lower it’s RoF by 70-75% (!). That would make the Felix absolute trash vs the MoA. Hell, a 79 damage Felix that fired at 60% of the speed of the MoA would be absolute trash.
Remember that a 79 damage Felix has the same shots per kill as the current Felix. So an X% reduction in RoF roughly = an X% reduction in effective TTK / DPS. So in a vacuum a 75% RoF reduction would basically nerf its effectiveness by 75%, while the buff to 79 body damage in a vacuum would increase Felix effectiveness by maybe 5%. If you used the Felix pre and post nerf you know that it’s not a very big difference.
So you’re basically advocating nerfing the weaker sniper by roughly 75%. The auto Gib headshot suggestion wouldn’t remotely make up for it, and to the extent it did gib mechanics are not a good way generally to balance guns.
In any game that is at all competently designed, like this one, it’s a safe bet that when you think something should be radically changed / nerfed (by, say, 75%) it’s just because you don’t understand it well enough.
I agree on most points, however the Felix is just about “Good” My gripe is it should do more damage. MOA is still better on multiple fronts. The difference in damage is to small to justify using it unless you are Aimee and have no access to MOA. MOA is still higher DPS, but weaker bullet. Felix is barely higher in bullet damage.
I think you are downplaying the convenience of the full health auto gib though. In many cases, you cannot get a 2nd shot off for Felix, usually only playing high skilled players at medium range. Thunder is an issue. Fragger is despite having 140 hp. Rhino def can be.
With the Auto Gib felix at longer range. There will be no followup shots if you don’t miss the head, it can be pretty punishing for medics trying to revive. It also means thunder and Rhino cannot tank the head blast when in a healing station by aura. You also don’t have to waste a 2nd round in the mag to gib the player.
I will acknowledge that if you do miss the head, you will die due to the proposed fire rate nerf, but that will just encourage more use of the machine pistol anyways. It won’t be any more or less broken then javs rocket though…
You may be right on the fire nerf, at least try half the fire rate of MOA. Bonus critical hit should be way more devastating though i would say same for the body shot, but upping the body hit damage is a very slippery slope. Simply because body shots are easy.
My initial point here is to make it more distinguishable from MOA. For the extra recoil the shot brings, it should splatter ultra heavy mercs with 1 bullet to the head at full health.