@K1X455 said:
Yeah…
Make more mercs useless (Nader, Javeliln, Proxy, Fletcher, FRAGGER, Arty, & Skyhammer); good thinking there rather than level the playing field with the rest of the 15 others.
It’s not about nerf this and buff that… It’s about buff this to balance that.
Explosives are off the rails OP. They’re the main focus of every team comp and the biggest headache everyone has
And like I said before, rather than nerfing their strength, I suggest nerfing their availability. That way you have to be smart about when you use them, instead of having a full arsenal of explosives every single spawn wave like you currently do. I already gave a list of suggested changes and the only time I suggested weakening explosive strength was with Fletcher because I don’t know how to fix him. But even then, I don’t think weakening them would be necessary.
The problem with buffs to balance is that the buffed things become the meta. If you buff augments to balance explosives then all you did was force players to use the same augment to nerf explosives anyway. If your goal to balance explosives is the weaken them by an extra 15% (currently 15% + 15% = 30%) then why not just universally nerf explosive damage 15% to achieve the same effect? That way players don’t HAVE to use Unshakeable and the ones that do actually benefit over others.