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(Chackazz) #1

Just wondering what brush I use to “allow” an airstrike/artillery round to be “seen” thx


(BXpress) #2

um …the brush just has to be under a skybox…
serious you didnt know! :eek2:


(Chackazz) #3

tis under a skybox :stuck_out_tongue:


(BXpress) #4

than it has to work dude -.-
if not, its not a skybox


(Chackazz) #5

lol…ok well define “skybox” :slight_smile: it’s obviously not just a group of .tga’s that have a top, bottom, and sides and looks like a sky…let me know :wink:


(SCDS_reyalP) #6

In RTCW, all you needed was to have a sky shader (one with skyParms in it) over that point.
Do you need a tracemap for it to work in ET ?


(Chackazz) #7

I think you might, which I do, but I’m still unfamiliar with shaders/scripts…guess I’ll do some searching for some tuts on it…let me know if you have any references or simple instructions thx


(SCDS_reyalP) #8

Try the shader manual from the help menu :banana:


(Chackazz) #9

in the q3 manual or ET manual? don’t see it in either :eek2:


(SCDS_reyalP) #10

help|general|shader manual

It is not updated for RTCW or ET, but most stuff is the same.


(Chackazz) #11

cool…for some reason i saw none of the help > general stuff lol…I’ll have to read it all over…thx royal :slight_smile: