Just wondering what brush I use to “allow” an airstrike/artillery round to be “seen” thx
Aborting..Can't see target
Chackazz
(Chackazz)
#5
lol…ok well define “skybox”
it’s obviously not just a group of .tga’s that have a top, bottom, and sides and looks like a sky…let me know 
SCDS_reyalP
(SCDS_reyalP)
#6
In RTCW, all you needed was to have a sky shader (one with skyParms in it) over that point.
Do you need a tracemap for it to work in ET ?
Chackazz
(Chackazz)
#7
I think you might, which I do, but I’m still unfamiliar with shaders/scripts…guess I’ll do some searching for some tuts on it…let me know if you have any references or simple instructions thx
SCDS_reyalP
(SCDS_reyalP)
#10
help|general|shader manual
It is not updated for RTCW or ET, but most stuff is the same.
Chackazz
(Chackazz)
#11
cool…for some reason i saw none of the help > general stuff lol…I’ll have to read it all over…thx royal 

