So this is pretty simple. I play CS:GO quite a bit and in that game the fov is 60 by default under the ‘desktop’ preset. I’ve been playing CS a long time and I was hoping to be able to match up all my settings so I can continue to train my muscle memory. I’m pretty close right now to my CS settings and it feels almost right, but since I can only bring the FOV to 65, it’s not perfect. CS:GO is currently one of the four most popular PC games as far as player bases go, and being able to practice aim here under the same settings would be a great incentive for CS players to play Dirty Bomb.
Any chance we can get this(or reasons we wouldn’t)?
[quote=“Amerika;24913”]Have you edited the game settings through the games hud config yet? If not I would do that.
The file you most likely want is ShooterEngine.ini and it’s located in C:\Users\YOURUSERNAME\Documents\my games\UnrealEngine3\ShooterGame\Config
I still can’t believe that SD went to open beta and haven’t fixed the default file paths for the game to be something other than generic UE3.[/quote]
Thanks for the reply. Yes I did try that; but the FOV is floored at 65. The game won’t allow you to set the fov below that. Not through the slider, configs, or console commands. Unless I’m missing something.
The default fov in CSGO - or any source game - is not 60, it IS 60 vertical fov however. EDIT: This was wrong, it’s 75 according to Valve’s wiki on fov. The horizontal fov depends on your resolution ratio because of the scaling, on 4:3 it’s 90, 16:10 has 100, and 16:9 has 106.
In this game unless I am very very mistaken the fov setting sets the Horizontal FoV. So you really want to be setting it to 100 - assuming you don’t have a 4:3 monitor.
60 is disgustingly low, in fact I’d never play on anything under 90 given the choice to be honest.
EDIT: Also this game has managed to do mouse sensitivity right and it is completely unaffected by resolution or fov, so muscle memory shouldn’t be affected.
[quote=“Ghosthree3;24973”]The default fov in CSGO - or any source game - is not 60, it IS 60 vertical fov however. The horizontal fov depends on your resolution ratio because of the scaling, on 4:3 it’s 90, 16:10 has 100, and 16:9 has 106.
In this game unless I am very very mistaken the fov setting sets the Horizontal FoV. So you really want to be setting it to 100 - assuming you don’t have a 4:3 monitor.
Source on that? Because I find it hard to believe, most games allow you to set a horizontal fov, not a vertical fov, even CSGO has the command fov_cs_debug which is horizontal - and comes out as 90 no matter your ratio, it is scaled afterwards.
EDIT: Well I did a bit of googling, couldn’t find any definite answers but there are a few mentions of it being changed to vertical at some point. Not really sure if it’s true or not but I guess it could be. Why would they choose to make it vertical when horizontal makes more sense though?
EDIT2: Ok found a facebook timeline post stating they changed it from horizontal to vertical. Weird, why would they do that.
and change
AspectRatioAxisConstraint=AspectRatio_MaintainXFOV
to
[Engine.LocalPlayer]
AspectRatioAxisConstraint=AspectRatio_MaintainYFOV *CHANGES TO HOR+
found this in a unrelated topic, not sure what it does, but maybe it’s what you’re looking for xD ?
My mistake; in my initial research before making this thread, I came up with 3 threads on cs;go steam forums saying 60. I’ll look further into it. I’m not really sure what FOVs I should be matching up at this point. Vertical or horizontal?
Edit: CS FoV at 4:3 appears to be 90 based on debug. Thanks for the help guys. Sorry for the dimwitted thread.
To be honest, it is better to get used to the largest FOV you can handle without getting a headache or something, just like it’s better to get the lowest mouse sensitivity possible without breaking your wrists. Max out FOV, and slowly turn it down until it’s comfortable. I personally max it out on all the games I have ever played, with the exception of Minecraft.
Source on that? Because I find it hard to believe, most games allow you to set a horizontal fov, not a vertical fov, even CSGO has the command fov_cs_debug which is horizontal - and comes out as 90 no matter your ratio, it is scaled afterwards…[/quote]
That’s not true. Lots of games use vertical FoV and it honestly makes more sense. It depends on which engine the game uses, Unreal Engine, Cry Engine, Frostbite, etc. all use vertical FoV by default. And correct me if I’m wrong, but I’m pretty sure there’s a shit ton of games made on those 3 engines alone.
The problem with horizontal FoV is that it is affected by aspect ratio. 90 FoV on a 4:3 monitor looks fine, 90 FoV on a 16:9 monitor looks like a terrible console port. Then you have games like CS that says it’s 90, but really isn’t because they scale it based on aspect ratio. Instead of having all these issues with aspect ratio and scaling, just use vertical FoV, and it’ll be correct on any setup. DirtyBomb uses vertical FoV, and if you use a 16:9 aspect ratio I think 76 is the same FoV as CSGO uses.
That’s not true either. Higher FoV gives you a bigger field of view and more awareness, but your targets also become smaller, causing you to lose aim. There’s a reason CS pros play in 4:3 with 90 FoV on a 16:9 monitor instead of the 106 FoV the rest of us play with. If higher was always better this wouldn’t be the case.
Source on that? Because I find it hard to believe, most games allow you to set a horizontal fov, not a vertical fov, even CSGO has the command fov_cs_debug which is horizontal - and comes out as 90 no matter your ratio, it is scaled afterwards…[/quote]
That’s not true. Lots of games use vertical FoV and it honestly makes more sense. It depends on which engine the game uses, Unreal Engine, Cry Engine, Frostbite, etc. all use vertical FoV by default. And correct me if I’m wrong, but I’m pretty sure there’s a shit ton of games made on those 3 engines alone.
The problem with horizontal FoV is that it is affected by aspect ratio. 90 FoV on a 4:3 monitor looks fine, 90 FoV on a 16:9 monitor looks like a terrible console port. Then you have games like CS that says it’s 90, but really isn’t because they scale it based on aspect ratio. Instead of having all these issues with aspect ratio and scaling, just use vertical FoV, and it’ll be correct on any setup. DirtyBomb uses vertical FoV, and if you use a 16:9 aspect ratio I think 76 is the same FoV as CSGO uses.
That’s not true either. Higher FoV gives you a bigger field of view and more awareness, but your targets also become smaller, causing you to lose aim. There’s a reason CS pros play in 4:3 with 90 FoV on a 16:9 monitor instead of the 106 FoV the rest of us play with. If higher was always better this wouldn’t be the case.[/quote]
CS Pros don’t all play 4:3 with 90 FoV on a 16:9. In fact, many of them switch things around pretty often. It’s typically either people who used to play CS with those settings and simply kept the status quo when changing to the newer game or because they saw others people do it and thought that helped them so they now use those settings. It’s pretty well founded by MANY of these Pros you cite that pretty much all of them say it’s personal preference only. Not because you gain any kind of an advantage since you cited the two things that you gain one way or another…increased vision or bigger targets. Some go with the former and others go with the latter.
This is similar to people who don’t actually know claiming fightsticks are better for fighting games when that is pretty much just a farce. It, again, is personal preference. I use a stick but a pad player won’t be at a disadvantage despite what some will try and tell you.
I wouldn’t agree that it’s personal preference only (Going too high or low will affect you negatively in some form or another, that’s just fact), but yeah, it’s about finding your personal preference, and higher is not always better, there’s a middle ground to be found. Personally I prefer it around 106 horizontal.
Ok yeah I can see it being good for consistency, I always just think of FoV as more of a left and right thing than up and down.
Eh, it is true that higher fov means smaller targets but it all depends on the situation. If you tend to play more at range, as most of CS is played at, then yeah lower FoV can be beneficial, especially if you never expect people to come around behind you or to your side. But if you play in CQC a lot, which this game has a lot of, then I believe higher FoV to be more powerful. There are those that avoid CQC and sit back shooting at range and that’s fine, but those are the only people that should use a lower FoV imo.
I have no actual confirmation but I heard that many - but definitely not all - of the Quake pros have finally made the switch from using a 4:3 res with black bars on a 16:9 screen with 90 fov to using a full resolution and a fov that completes it.
[quote=“impassionedLoyalist;25075”]My mistake; in my initial research before making this thread, I came up with 3 threads on cs;go steam forums saying 60. I’ll look further into it. I’m not really sure what FOVs I should be matching up at this point. Vertical or horizontal?
Edit: CS FoV at 4:3 appears to be 90 based on debug. Thanks for the help guys. Sorry for the dimwitted thread.[/quote]
well cs originated as a HL mod as we im sure all know and back in those days aspects were 4:3 and FOV’s were horizontal it was pretty close to uniform
its a fairly recent turn up to start using vertical FOV and the reason is clear its because nowadays there is no uniform aspect ratio so horizontal fov doesnt mean the same thing across them , but Vertical does. i suspect original CS used horizontal and go might well have moved to vertical.
Theres a simple yardstick , count how many full screen widths it takes you to display a full rotation. divide 360 by that number for your horizontal foc, count how many screen heights it takes to do a complete loop divide 360 by that for your vertical fov.
90-120 (horizontal) is i suspect the spread you will find serious cs players using, im old and stuck in my ways i honestly couldnt guess at vertical
but i also wouldnt say you want uniform fov across your games , you very well might find you do better in DB with a slightly lower fov , given its more linear nature and the health/weapon system