The ability timer (cool down) is freezing between mercs. Is this by design? For example, I’ll toss napalm with Stoker and die before the timer resets. I’ll respawn with a new merc and play a few rounds with that merc. When I return to Stoker (even if its a few minutes later) the ability timer remains unchanged and I cannot toss napalm until it resets (from the previous use). Can we make it so the timers run even when the merc is not active?
Ability Timer
That’s so you can’t spam napalm, die, then throw an airstrike right after, repeat forever.
Feel the napalm timer should be at the same setting for Bush’s turret. The burn is too quick
The napalm count down is just fine, I play stoker mostly now and there’s been a lot of times where a well placed napalm can turn the tide in a match. Having a lower countdown will just make it towards having fire on the ground way to frequently
[quote=“ÄrchÄngel;19659”]The ability timer (cool down) is freezing between mercs. Is this by design? For example, I’ll toss napalm with Stoker and die before the timer resets. I’ll respawn with a new merc and play a few rounds with that merc. When I return to Stoker (even if its a few minutes later) the ability timer remains unchanged and I cannot toss napalm until it resets (from the previous use). Can we make it so the timers run even when the merc is not active?
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That’s by design, if it wasn’t you could effectively Skyhammer, throw a strike, switch to, say Fletcher, spam away for a minute, switch back to Skyhammer, repeat.