Hello,
I am just wondering what you competition-minded Brink players expect or would hope for when it comes to restrictions on character abilities, weapons, weapon attachments, and even body types in competition.
From what I understand, there is a stock competitive config that restricts the max character ranking to 5, thus precluding any player from using a rank 5 ability like 'downed fire' or 'Gatling turret'. I don't know if it's possible yet, however, for a server config to block out specific abilities, weapons, weapon attachments, or body types while allowing for others. I suppose that if an SDK is released, a mod could probably allow for server restrictions on those things if it's not possible with the stock version of the game.
But aside from what servers will be [I]able[/I] to restrict, there is also the more important question of which abilities, weapons, weapon attachments, and body types, if any, [I]should[/I] be restricted in competition. I think it is really just a matter of what the competitive community wants and what lends itself best to the most enjoyable competitive experience.
The two extremes are barebones and stock. In the case of this game, I imagine barebones would probably mean players could only use abilities, weapons, attachments, and body types that were not unlockables. And stock would simply mean that players could use whatever they want.
I don't think it's conducive to just assume that barebones is the best configuration for competition and that stock is the worst (indeed, I doubt any serious competitive player would want pure barebones for this game - as it would, for example, prohibit the use of the light body type). Rather, as some people have said in other posts, the competitive community should discuss specifically which abilities, weapons, attachments, and body types should be restricted in competition [I]and why[/I]. I think it will take many more collective hours of pubbing, scrimming, and playing matches before the competitive community can reach at least a near-consensus on restrictions, but I think we can already start to discuss potential restrictions based on what we have learned from our varied experiences.
Honestly, I have been pubbing barebones since I got the game (except for the use of the light body type), because I don't want to get used to any crutches that might not be allowed in competition. But I'm starting to get the feeling that all weapons, attachments, and body types will be allowed in comp (although I could be wrong). So I am guessing that most of the discussion about restrictions will revolve around abilities.
I'll start the discussion by saying, as a general note, I think one of the main issues with abilities, weapon attachments, and body types is that, unless I am mistaken, they must be chosen before the match even starts and cannot be changed thereafter unless the player reconnects with a different or modified character. What this means is that, in the context of a scrim or a match, neither team would be able to adapt certain characteristics of its players (like body types or abilities) in response to whatever characteristics were chosen by the other team before the match even started. In ET, a previous SD game, you could easily adapt to the characteristics of the other team mid-match simply by changing class. But, in Brink, you can't really do that when it comes to body types, abilities, or weapon attachments - as far as I know. Now, I am not trying to say that Brink should be like ET, but I think that the 'immutability' of certain player characteristics is very important to consider when discussing what should and should not be restricted in competition. The argument could be made that immutable body types and abilities creates for a different, but not worse, competitive experience, in which the teams must learn how to use their fixed characteristics (pre-selected body types and abilities) to their advantage during the scrim or match. But is that really what we want?
In the vein of another post in this forum, please use bold text to indicate what type of restriction (or lack thereof) you are discussing in your reply. For example:
Abilities: I think the combat intuition ability should be disabled because…
Body Types: The heavy body type should be banned in competition because…