Abilities system needs slight modification


(nvc) #1

This post is pretty much irrelevant now, see 2nd response. Thanks Rulah!

[I]So originally i fully buffed both Universal and Medic classes, and then today i decided to create a new character that would contain a good combination of both Medic and Soldier.

On playing however i found my keyboard bound abilities for Medic on Character 2 had changed compared to Character 1. This is because on my second character, i hadn’t included adrenaline.

To explain; on my second character… because i no longer had three abilities and only had two… 2 became 1, and 3 became 2… this is fundamentally flawed because when i then go back onto my first character… 2 is still 2 and 3 is still 3.

i.e.

At the moment for medic if you have every ability, your HUD will look like this:

Ability 1 = Adrenaline
Ability 2 = Metabolism
Ability 3 = Speed boost

However, if you don’t equip Adrenaline, your HUD will look like this (every ability moves up +1)

Ability 1 = Metabolism
Ability 2 = Speedboost
Ability 3 = ???

Your HUD shouldn’t move abilities +1 and instead specific abilities should relate to the ability number, therefore just disabling the corresponding keybind/ability.

Ability 1 = ???
Ability 2 = Metabolism
Ability 3 = Speedboost

Thanks! :)[/I]


(Cr4zy) #2

It would certainly make more sense.

So +1 from me.


(nvc) #3

19:28 Rulah • u can change the bind infusednvc 19:28 Rulah • go to the ability thingy and left corner of the ability 19:28 Rulah • u see where its bounded 19:28 Rulah • ability 2 19:28 Rulah • default 4 19:28 Rulah • click on it and u can rebind it to 3 = default ability 1 bind 19:29 Rulah • or how ever u want to put em 19:31 +infusednvc • oh wow
19:31 +infusednvc • that's hidden 19:32 +infusednvc • thanks Rulah
19:32 Rulah • np