if anyone here has the original AAS files for the bots for ET i certainly could use them as i have got the bots up and running and it would save a load of time .
AAS files for bots
According to digibob, the maps have had all their botclip brushes removed as well (to reduce the size), so this’ll be an additional hurdle to deal with…
As far as I know, nobody currently has the AAS files to go with the maps, and there are no publically available utilities to generate them.
Ok, I’m kind of new to this, but I never knew that there was a way to get Bots on ET. Could you someone please tell me what I have to do to get them?
Is there a bspc version for ET available by now or can the source code for bspc be found somewhere?
Just get the mod for bots. At the moment they work on Oasis only. A quick search here will get you the thread, I think it got moved to the editing/modding section.
Thanks, but my intention was to play around a little with the bot code myself, so the bot mod is of no real use for me.
running into same problem. I’ve tried bpsc but i get the max_mapfile_planes error every time. Searched every where, downloaded all kinds of source code from gkradiant to shaderlab to whatever. I just can’t find where the bpsc is compiled from, unless its an entirely different application independant of q3map/q3map2/etc.
Also noticed there isn’t a switch/option for aas anywhere in the code and I could have sworn q3map2 was able to -convert -format to aas from bsp (or is it *.map?) nor can i find a reference for Max_mapfile_plane…but I did see Max_map_plane … is this the same thing?? so if I double this value, compile, it would work?
BSPC is a closed source project, you will not be able to get ahold of the source for it.
Grr… that’s a shame that you don’t have AAS for ET… even though you’re meant to be a on-line multi-player game etc…
Would have been really nice to have the AAS/BSPC stuff.