In my map I have a ai_partisan, 5 ai_markers and a single player start. I compile the map with bsp, vis, and then bspc. I have no lights so I skip the lighting. When I load up the map in Wolf, I get the error:
Error: AAS_PointAreaNum: aas not loaded.
Yet I look in my maps dir I see a ai01.aas and my bsp is ai01.bsp.
u should have two .aas in your map folder:
mapname_b0.aas and mapname_b1.aas.
if u only have one aas file theres definately something wrong. what did u use for bspc?
The following is what I used. I’m gonna see if the wolftools has their own bspc compiler.
Opened log bspc.log
BSPC version 2.1c by Mr Elusive
GtkRadiant 1.2.1-nightly Jan 13 2002
Usage: bspc [-<switch> [-<switch> …]]
Example 1: bspc -bsp2aas d:\quake3\baseq3\maps\mymap?.bsp
Example 2: bspc -bsp2aas d:\quake3\baseq3\pak0.pk3\maps/q3dm*.bsp
if you’re using GTK to make your maps there is actually a help file in the ‘help’ menu… the info relating to aas file for RtCW are right down the bottom but it should go a little bit like this… (cue music…)
oki, u could try this:
go to http://kickme.to/nightwulf
unfortunately its a german site, anyway, there u go to >tutorials<, 2nd tut >aas dateien erstellen<, and there u can grab the file >makeaas.bat< (the download is included in the text, underlined).
copy it into ya radiant folder within ya rtcw folder.
then go to windows dos and type >command<.
when the black dos window opens type:
C: (the drive where u ve wolfer installed)
cd return~1
cd radiant
makeaas mapname
possibly u have to add lines to the path depending on ya rtcw installation path. donno if that helps u but its a chance.