A way around CM_INLINEMODEL?


(Tigris) #1

Okay- I just recently got to the error of CM_InlineModel: Bad Number- Now I think I understand how this works, but I have some questions about this problem:
To the best of my knowledge this error occours when you have more than 512 (SP)/ 256 (MP) brushes in func_notgroups. I know this error only from JK2, so my first question is- logically- “Is this a error that is JK2 only or is it the same on every Q3-Engine-Game?”

Another thing I thought about is that it specificly says “brushes”… Perhaps someone here can tell me if the Engine treats patches as brushes or is it theoretically possible to build certain func_rotating/func_trains just out of patchmeshes?


(Charmin Deluxe) #2

there are many ways to get this error… not only more than 256 func brushes.
this error is possible in q3 too (i think i have read it somewhere) and patches are “brushes” too …


(Tigris) #3

What about using MD3’s that use the below-discussted technique (with the modelclip-shader)? Is that the acutal model used for the clipping or is it just a clipbrush/clip-patchmeshs?