i made a terrain in easygen, everything was fine till i edited the shader file (change from terrain.vertex to terrain_base). on steep slopes the vertexes are visible (see pic below)

all my pictures are 512 * 512
here’s my shader file:
textures/transylvania/terrain_base
{
q3map_lightmapaxis z
q3map_lightmapmergable
q3map_lightmapsize 512 512
q3map_tcGen ivector ( 256 0 0 ) ( 0 256 0 )
//q3map_forceMeta
//q3map_nonPlanar
//q3map_shadeAngle 180
}
textures/transylvania/terrain_0
{
q3map_baseshader textures/transylvania/terrain_base
qer_editorimage textures/transylvania/darkgraniet.jpg
{
map textures/transylvania/darkgraniet.tga
}
{
map $lightmap
blendFunc GL_DST_COLOR GL_ZERO
}
}
textures/transylvania/terrain_1
{
q3map_baseshader textures/transylvania/terrain_base
qer_editorimage textures/transylvania/lightgraniet.tga
surfaceparm landmine
{
map textures/transylvania/lightgraniet.tga
}
{
map $lightmap
blendFunc GL_DST_COLOR GL_ZERO
}
}
textures/transylvania/terrain_2
{
q3map_baseshader textures/transylvania/terrain_base
qer_editorimage textures/transylvania/greygraniet.tga
{
map textures/transylvania/greygraniet.tga
}
{
map $lightmap
blendFunc GL_DST_COLOR GL_ZERO
}
}
textures/transylvania/terrain_3
{
q3map_baseshader textures/transylvania/terrain_base
qer_editorimage textures/transylvania/graniet4.tga
{
map textures/transylvania/graniet4.tga
}
{
map $lightmap
blendFunc GL_DST_COLOR GL_ZERO
}
}
textures/transylvania/terrain_4
{
q3map_baseshader textures/transylvania/terrain_base
qer_editorimage textures/transylvania/graniet3.tga
{
map textures/transylvania/graniet3.tga
}
{
map $lightmap
blendFunc GL_DST_COLOR GL_ZERO
}
}
textures/transylvania/terrain_5
{
q3map_baseshader textures/transylvania/terrain_base
qer_editorimage textures/transylvania/graniet2.tga
{
map textures/transylvania/graniet2.tga
}
{
map $lightmap
blendFunc GL_DST_COLOR GL_ZERO
}
}
textures/transylvania/terrain_0to1
{
q3map_baseshader textures/transylvania/terrain_base
qer_editorimage textures/transylvania/darkgraniet.tga
surfaceparm landmine
{
map textures/transylvania/darkgraniet.tga
}
{
map textures/transylvania/lightgraniet.tga
blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
alphaGen vertex
}
{
map $lightmap
blendFunc GL_DST_COLOR GL_ZERO
}
}
textures/transylvania/terrain_0to2
{
q3map_baseshader textures/transylvania/terrain_base
qer_editorimage textures/transylvania/darkgraniet.tga
{
map textures/transylvania/darkgraniet.tga
}
{
map textures/transylvania/greygraniet.tga
blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
alphaGen vertex
}
{
map $lightmap
blendFunc GL_DST_COLOR GL_ZERO
}
}
textures/transylvania/terrain_0to3
{
q3map_baseshader textures/transylvania/terrain_base
qer_editorimage textures/transylvania/darkgraniet.tga
{
map textures/transylvania/darkgraniet.tga
}
{
map textures/transylvania/graniet4.tga
blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
alphaGen vertex
}
{
map $lightmap
blendFunc GL_DST_COLOR GL_ZERO
}
}
textures/transylvania/terrain_0to4
{
q3map_baseshader textures/transylvania/terrain_base
qer_editorimage textures/transylvania/darkgraniet.tga
{
map textures/transylvania/darkgraniet.tga
}
{
map textures/transylvania/graniet3.tga
blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
alphaGen vertex
}
{
map $lightmap
blendFunc GL_DST_COLOR GL_ZERO
}
}
textures/transylvania/terrain_0to5
{
q3map_baseshader textures/transylvania/terrain_base
qer_editorimage textures/transylvania/darkgraniet.tga
{
map textures/transylvania/darkgraniet.tga
}
{
map textures/transylvania/graniet2.tga
blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
alphaGen vertex
}
{
map $lightmap
blendFunc GL_DST_COLOR GL_ZERO
}
}
textures/transylvania/terrain_1to2
{
q3map_baseshader textures/transylvania/terrain_base
qer_editorimage textures/transylvania/lightgraniet.tga
surfaceparm landmine
{
map textures/transylvania/lightgraniet.tga
}
{
map textures/transylvania/greygraniet.tga
blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
alphaGen vertex
}
{
map $lightmap
blendFunc GL_DST_COLOR GL_ZERO
}
}
textures/transylvania/terrain_1to3
{
q3map_baseshader textures/transylvania/terrain_base
qer_editorimage textures/transylvania/lightgraniet.tga
surfaceparm landmine
{
map textures/transylvania/lightgraniet.tga
}
{
map textures/transylvania/graniet4.tga
blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
alphaGen vertex
}
{
map $lightmap
blendFunc GL_DST_COLOR GL_ZERO
}
}
textures/transylvania/terrain_1to4
{
q3map_baseshader textures/transylvania/terrain_base
qer_editorimage textures/transylvania/lightgraniet.tga
surfaceparm landmine
{
map textures/transylvania/lightgraniet.tga
}
{
map textures/transylvania/graniet3.tga
blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
alphaGen vertex
}
{
map $lightmap
blendFunc GL_DST_COLOR GL_ZERO
}
}
textures/transylvania/terrain_1to5
{
q3map_baseshader textures/transylvania/terrain_base
qer_editorimage textures/transylvania/lightgraniet.tga
surfaceparm landmine
{
map textures/transylvania/lightgraniet.tga
}
{
map textures/transylvania/graniet2.tga
blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
alphaGen vertex
}
{
map $lightmap
blendFunc GL_DST_COLOR GL_ZERO
}
}
textures/transylvania/terrain_2to3
{
q3map_baseshader textures/transylvania/terrain_base
qer_editorimage textures/transylvania/greygraniet.tga
{
map textures/transylvania/greygraniet.tga
}
{
map textures/transylvania/graniet4.tga
blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
alphaGen vertex
}
{
map $lightmap
blendFunc GL_DST_COLOR GL_ZERO
}
}
textures/transylvania/terrain_2to4
{
q3map_baseshader textures/transylvania/terrain_base
qer_editorimage textures/transylvania/greygraniet.tga
{
map textures/transylvania/greygraniet.tga
}
{
map textures/transylvania/graniet3.tga
blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
alphaGen vertex
}
{
map $lightmap
blendFunc GL_DST_COLOR GL_ZERO
}
}
textures/transylvania/terrain_2to5
{
q3map_baseshader textures/transylvania/terrain_base
qer_editorimage textures/transylvania/greygraniet.tga
{
map textures/transylvania/greygraniet.tga
}
{
map textures/transylvania/graniet2.tga
blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
alphaGen vertex
}
{
map $lightmap
blendFunc GL_DST_COLOR GL_ZERO
}
}
textures/transylvania/terrain_3to4
{
q3map_baseshader textures/transylvania/terrain_base
qer_editorimage textures/transylvania/graniet4.tga
{
map textures/transylvania/graniet4.tga
}
{
map textures/transylvania/graniet3.tga
blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
alphaGen vertex
}
{
map $lightmap
blendFunc GL_DST_COLOR GL_ZERO
}
}
textures/transylvania/terrain_3to5
{
q3map_baseshader textures/transylvania/terrain_base
qer_editorimage textures/transylvania/graniet4.tga
{
map textures/transylvania/graniet4.tga
}
{
map textures/transylvania/graniet2.tga
blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
alphaGen vertex
}
{
map $lightmap
blendFunc GL_DST_COLOR GL_ZERO
}
}
textures/transylvania/terrain_4to5
{
q3map_baseshader textures/transylvania/terrain_base
qer_editorimage textures/transylvania/graniet3.tga
{
map textures/transylvania/graniet3.tga
}
{
map textures/transylvania/graniet2.tga
blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
alphaGen vertex
}
{
map $lightmap
blendFunc GL_DST_COLOR GL_ZERO
}
}
sb who can help me?
:rocker: