A suggestion on Rhino's walk speed with a minigun.


(Reddeadcap) #1

While I whole heartedly understand that Rhino’s walk-speed with his minigun revved should be slow it seams a bit too slow for the game’s general pace.

his role is to lead an attack and soak up damage or be a good damage taking tank when defending, these two which he can do little of if his enemies aim for his head which in turn is easy to hit due to his almost non-existant speed (with his minigun revved), maybe this could be an augment for him in the near future, as he walks slowly with his minigun equiped, which I think I could be wrong about and even slower still when it is winding up but moves at a decent pace with a melee weapon equipped, I understand this would really go against the character’s downside but he seams practically immobile which does show a lot in many games when someone uses Rhino, making a sort of pocket medic to force feed him medpacks by the bunches an absolute necesity rather than a good suggestion

In Short: Seeing many cases, Rhino, while his walk speed is right for his health category, with his minigun revved he’s practically a sitting duck and can’t soak up damage due to his head being such an easy target, while the downside makes sense, the movement speed with his minigun is too slow.

If there is a speed decrease when the minigun is equipped (Is there or is it the same as him with a shotgun?) it’d be great for it to be the same as if it’s revved, if not (it being revved makes Rhino walk at a snail’s pace) it seams to be too slow.


(avidCow) #2

I somewhat agree. It would be interesting to see him get a very small speed increase when spinning the minigun. He’s not particularly suited to attack when attacking is also a matter of speed and efficiency. How many times have we all lined up a Rhino’s head as he dawdles around a corner and then scored easy headshots?

On the other hand there are more skilled players who only bring out the minigun when absolutely necessary. The rest of the time they are sprinting with melee or shotgun and engage a fight with an evasive long jump that gives time to wind up the big gun. He can even poke to a reasonable degree of success with his powerful secondaries and large health pool.


(Reddeadcap) #3

[quote=“avidCow;106624”]I somewhat agree. It would be interesting to see him get a very small speed increase when spinning the minigun. He’s not particularly suited to attack when attacking is also a matter of speed and efficiency. How many times have we all lined up a Rhino’s head as he dawdles around a corner and then scored easy headshots?

On the other hand there are more skilled players who only bring out the minigun when absolutely necessary. The rest of the time they are sprinting with melee or shotgun and engage a fight with an evasive long jump that gives time to wind up the big gun. He can even poke to a reasonable degree of success with his powerful secondaries and large health pool.

[/quote]

Indeed, agree with the second statement, after some testing it does seam to be the former, the minigun decreases his speed and winding it up decreases it even further, while using your shotgun as Rhino is obviosly viable it looks like his minigun would just gather dust in many cases, I’ve had great moments relying on the minigun over a shotgun, but it’s been unsurprisingly when not tanking damage and just popping up being people with it.

My only thoughts would if not increasing his revved movement speed closer to his movement speed when holding it,

Maybe making that an Augment, along with maybe one to give him the helmet he mentions that decreases his headshot damage to regular instead of double, just trying to think outside of the box with these but if that would be the case there could even be a solid defending/attacking loadout with those in hand and I’m quite sure Nitros doesn’t even work.


(avidCow) #4

I’m pretty sure Nitro works, unless it’s been borked in a recent update. I like the idea of an augment that reduces headshot damage.


(watsyurdeal) #5

Personally I can see the move speed while revved getting buffed a bit, even the spread and how much it widens, but I feel like the Minigun should disable sprinting while equipped, forcing people to use their shotgun when they want to get around, maybe then he could get a standard speed buff too. So people use their Shotgun when trying to get into position, and once they’re there lock it down with the minigun.


(Reddeadcap) #6

I’ll have to look into the difference then, since I normally let the gun wind up before firing, but I’ve hardly noticed it, I hope it isn’t a case like say in Payday 2 where effects like faster reload speed are done and accounted for, but the animatios are still the same.

Agreed, the ability to sprint, wall jump and jump at all with it just equiped don’t seam like they should happen, but if the case were to have the minigun when revved at a faster speed or at the speed of it equipped, maybe have the ability to move do these moves with it equipped as the replacement for the augment I mentioned earlier? I don’t know what would be the advantage besides maybe getting the minigun revved up while jumping onto something or quickly around a corner.


(KattiValk) #7

Just remove the rev speed reduction. Mini gun base speed is slow enough.

Arty already wears a helmet. :tongue:


(Reddeadcap) #8

[quote=“Incoming;106860”]Just remove the rev speed reduction. Mini gun base speed is slow enough.

Arty already wears a helmet. :tongue:[/quote]
Removing his minigun rev speed reduction seams about right, he’s moving slow enough with it equiped.


(SiegeFace) #9

Isn’t that the point of using right click to charge the rev? only played a bit of rhino in the free rotation, haven’t purchased him yet even though I have credits to do so, I thought he was quite balanced maybe could use a nerf more than a buff tbh.


(3N1GM4) #10

Yes, lets give the merc with the largest health pool and most powerful weapon more speed.


(Amerika) #11

People who spin up their minigun might as well put a giant ass Vegas-style sign on them saying, “please grenade here”. Not to mention they can’t move around very quickly at the time and contrary to popular believe by people who have never played Rhino…you do have to aim and correctly fire the minigun to get consistent quick kills.

He definitely doesn’t need a nerf. He’s useful in only a select few situations compared to Fragger or Nader who are useful nearly 100% of the time.


(Reddeadcap) #12

A larger health pool doesn’t mean anything if the character in question is rendered almost completely immobile in a game where face paced movement is obviously a mayor part of the game and every weapon has a double headshot multiplier, while his/her weapon has limited range even when used correctly, might as well see Rhinos with 100 health with their miniguns equipped since they’ve becomed headshot magnets.


(Szakalot) #13

Rhino’s are already longjumping into engagements, no need to give them more speed.