A significant delay in the voice-over informing about the objectives.


(NoSoup4U) #1

There seems to be a significant delay at times with the voice-over informing the player about the objective, or what has just happened.

For instance, when the opposing team grabs an objective, there can sometimes be as much as a 1 second delay before the voice-over actually announces ‘The enemy has taken the objective’ (or whatever the dude says; prolly ‘bloody objective’…).

This is very bad if you want to coordinate defense (or even offense), as that one second difference can mean that the guy who stole the objective is now already in another room by the time the voice-over informs me of this.

I noticed it with some other voice-strings too (such as when an objective is returned), but this one is the most glaring, and I’d say that if there’s an audio-queue, that these kinds of messages always get preference in being transmitted first (if that makes sense).


(Ashog) #2

It is also happening for normal v-chats too.


(Mustang) #3

Yup, very annoying.


(AssortedStuff) #4

I’m glad someone else mentions it - http://forums.warchest.com/showthread.php/43011