3 roles i came up so far. any merc can play any role. so his specialization will be the same, but the amount and combination of Obj-tool/Ability/Guns will differ.
- Maestro. Objective role. very good at objs. but with mediocre ability and mediocre guns
- Support. Ability-heavy role. Mediocre guns. also can do objs but like a lamer.
- Gunner. well. a very Heavy on guns. low on abilities and cannot do objs.
so in the Lobby players get into the Role slots.
the first player goes to the most important (Maestro) slot. so there always will be an Objective guy, even in 1on1.
so with 3v3 we will have all the roles in a team.
every additional player can choose a role by himself.
this is a variation of my double-class system, i suggested before.
http://forums.warchest.com/showthread.php/41011-Suggestion-Double-class-system-Gametype
with this system we can have
-analog of class objects (tasty!).
-i variety for every merc.
like stoker with two molotovs (Support-Stoker), or Rhino with two aeroguns (Gunner Rhino)!
or like Phoenix with a good gun.
-there will not be problems with rambo medics, because of it will be role, that defines the ramboizm.
so.
any thoughts?
