A reward suggestion for medics


(Patrol1985) #1

As a medic player I have to admit that I often wait for my teammate to get knocked down to revive them, instead of giving them a medpack / deploying a healing stations / using the healing pulse. The reason is that each revive gets me closer to an XP bonus (“5 revives in a row”, “20 revives in total”, “miracle maker” etc.) while healing when they’re up yields only a relatively small XP gain.

While effective, this tactic is against the team spirit - sometimes it’s very risky not to heal a team mate, because there is always a chance of a random grenade gibbing them instantly due to low HP.

Thus I’d like to propose the introduction of XP bonuses for a total amount of HP healed by healing abilities (i.e. an XP bonus for healing 500 points of HP, 1000 points of HP and 2000 points of HP). This would encourage medics to actually use their medpacks etc. instead of just waiting for their mates to fall to the ground.

Thoughts?


(K1X455) #2

Well, if you let them down, you deprive yourself of firepower or objective specialization. If their attention to the objective is distracted because they’re worried that their health isn’t good enough and they have to get your attention, then you slow the team objective. I even go to length of risking being shot just to pass a medpack. If my team mate is only 75% health, I pass a medpack or pulse the health (Sawbonez, Phoenix); if she’s repairing EV or holding a choke point, I put down a health station.

I don’t care much for revives or badges earned. They just come naturally for me.


(SereneFlight) #3

Or then I’ll just try to get as many Revive Sprees etc. as possible.


(MarsRover) #4

Why does that motivate you? Badges are meaningless, their XP doesn’t count towards any missions except total XP, which is extremely easy to get.


(Ardez1) #5

@Patrol1985 You may have missed this from the recent patch notes. Medics who heal their teammates now earn a percentage of the XP the healed user earns for 10 seconds. This means you are indeed rewarded for your healing based on the contribution of the player that you healed.