A recent lack of activity?


(Nail) #21

and we all gettin older


(INF3RN0) #22

[QUOTE=BomBaKlaK;452616]
linear maps+repetitive gameplay=lack of players

bit bored at this time. waiting some new stuff (maps adjustment, or new maps and gameplay improvement)[/QUOTE]

Had to edit the quote just because it’s very true to the situation. People keep blaming everything that is different from RTCW/ET/ETQW down to the detail, but what made those games (atleast ET/ETQW) appealing over such a long time is because no game was ever the same. The fact that nothing about them was repetitive or linear was what kept me playing for so long. I don’t mind new mechanics or whatever, as long as the game itself offers a dynamic experience it will ruin me IRL lol.

DB is definitely not a bad game nor do I think it will be. It just needs more depth (not content) when it comes to the game play. That’s why I welcome all the stuff that SD is trying to innovate because I hate cookie cutter sequels and I for one am strongly for giving their ideas a chance. Again hoping that they don’t get discouraged by all the negativity or know better spam on forum.


(Humate) #23

You must spread some Reputation around before giving it to INF3RN0 again.


(scre4m.) #24

no big changes, the linear map design and incoming exam are my main reason.


(Loffy) #25

The game is in alpha, at a temporary standstill, and I am awaiting new classes, gadgets and map improvements and new maps. Meanwhile, I play every evening, or at least try to, just to keep up the skills and to contribute to the servers. Here, both school and college ended around 7-9 June, so most Swedes all free to play I guess.

Keep on with teamspeak, and organize scrims occassionally, it is really nice and valuable. Thank you for that.


(Kl3ppy) #26

The last patch brought me back but overall I dont see how we gamers shape the game. There is massive input on all parts (weapons, abilities, maps etc) and I dont see that this input is really considered. Especially the map input. Right now, there are a lot improvement suggestions but we hear, tha status of the maps is too close to final so there wont be changes. LB is the worst map and its a real fun killer. When this map comes, I always think should I wast now 15-20 mins or shall I do something else. And I thought when I’m in an alpha test, I can test various uncommon things or drastic changes and was really looking forward to test stuff and give feedback on it. But this is not happening and is disappointing for me. I have no IT backround but I like testing alpha/beta software.

I try to play as much as I can, but right now the weather is just too nice and I have a lot of work to do. Also the Teamspeak is a thing which keeps me playing, but sadly not DB itself :rolleyes:


(Anti) #27

It is considered but some changes take a long time to execute. Also, as it’s alpha, we’re still building the game so there are other features and work we need to do aside from balance and map flow changes that often slow adjustments further.

All I can say is we are taking on board your feedback but that might not become immediately evident for some time.


(tokamak) #28

Yeah exactly. We’re all being incredibly reactionary to everything.


(Violator) #29

For me its performance issues + insta TTK which are a killer for me, however I should be getting a shiny new i7 Haswell CPU today + 16GB of RAM so hopefully that will improve things :slight_smile: I can ECHO the issues with the linearity of maps - there isn’t as much scope for tactics as in earlier games with the exception of Camden perhaps. Also RL (we had a summer in the UK yesterday so actually went… outside :o).

Patches have been less frequent so there have been less things to test / find out that haven’t been found already.

The game is very solid for an alpha so I think its easy to forget it is just an alpha sometimes and get into ‘testing’ mode.


(SIR-NUBBINz) #30

For me this game has too weird of a mouse movement for me to be comfortable playing as is, I understand some people are reporting their mouse movement is fine but I play ET a lot too and switching between the two games really shows how flawed DB is in terms of mouse input. I spend all my gaming time playing ET.

I am also getting 60-70 fps on a good system which puts me off playing a little too (potty told me this is due to me having an AMD gfx card) are there any plans to improve performance for AMD cards?


(Kl3ppy) #31

[QUOTE=Anti;452645]It is considered but some changes take a long time to execute. Also, as it’s alpha, we’re still building the game so there are other features and work we need to do aside from balance and map flow changes that often slow adjustments further.

All I can say is we are taking on board your feedback but that might not become immediately evident for some time.[/QUOTE]

Good to hear :slight_smile:
But somehow I miss the information which gamer feedback your discussing and what you guys think about it. I dont want to hear, its impossible/possible to implement etc and all the other technical stuff, I’m just curoius what you think about certain ideas itself. I have the feeling that the community is discussing ideas and you guys do what you want. Feels like a paralell world.
Maybe its a false assumption on my side. I thought it will be like I play, have an idea, voice it and lets see. Right now I have more the feeling, I play to get data for echo and thats all.
But thats my prob and has not much to do with the low active player count. As stated already, I like DB except London Bridge, and I try to play as much as I can.


(.Chris.) #32

This is why I kind of lost interest, the other ‘testers’. Every time there were big changes there would be whine on servers I was playing on and here on the forums, discussions would be derailed and feedback drowned out by the barrage of complaints and abuse. If there was a bug found that offered an advantage it would be abused by the same group of people, a fair chunk of testers seemed to be more interested in training than testing and seem to not understand what an alpha is and it’s purpose. They seem to think this kind of behaviour is justified as they paid and that their demands should be met for the same reason, entitled much? Others act surprised how the game currently is and disappointed they chipped some money in, typically by players who didn’t like ET:QW or Brink, you know SD previous two games, what were they expecting? Oh and did I mention it’s an alpha? The various paid packages were released along side a single trailer and not much information, again what were they expecting when they signed up with their money?

Now I’ve got that out of my system, I also started a new job a few months back that is taking some serious getting used and also studying part time which I’ve just finished so there was lots of deadlines and exams to contend with till now.


(Kl3ppy) #33

[QUOTE=.Chris.;452650]This is why I kind of lost interest, the other ‘testers’. Every time there were big changes there would be whine on servers I was playing on and here on the forums, discussions would be derailed and feedback drowned out by the barrage of complaints and abuse. If there was a bug found that offered an advantage it would be abused by the same group of people, a fair chunk of testers seemed to be more interested in training than testing and seem to not understand what an alpha is and it’s purpose. They seem to think this kind of behaviour is justified as they paid and that their demands should be met for the same reason, entitled much? Others act surprised how the game currently is and disappointed they chipped some money in, typically by players who didn’t like ET:QW or Brink, you know SD previous two games, what were they expecting? Oh and did I mention it’s an alpha? The various paid packages were released along side a single trailer and not much information, again what were they expecting when they signed up with their money?

Now I’ve got that out of my system, I also started a new job a few months back that is taking some serious getting used and also studying part time which I’ve just finished so there was lots of deadlines and exams to contend with till now.[/QUOTE]

+1. I hate it when guys pop in, scream its not like <Enter previous SD Title + RTCW> and thats why it sucks. Give constructive feedback, but screaming around its not like a previous game doenst help anybody. The devs would propably ignore it and you get even more mad because it doesnt change. And pls make sure, DB is a new game and not a sequel of any previous game.


(acQu) #34

I hate it when guys pop in, scream its not like <Enter previous SD Title + RTCW> and thats why it sucks. Give constructive feedback, but screaming around its not like a previous game doenst help anybody. The devs would propably ignore it and you get even more mad because it doesnt change. And pls make sure, DB is a new game and not a sequel of any previous game.

I think this is exaggeration. If you watch closely, there is hardly anyone doing that. From all the posts in this forum there was maybe 0.01% giving that kind of feedback. Especially the discussions about the movement system, and partly mapdesign, were about doing it like SD did in the past, with a strafe-jump system and lots of responsiveness in the movement, i.e. no slowdowns (they are everywhere) and sidewards, backwards sprinting, etc …

Also, just want to get that out: i adviced that testing scheme a couple of months ago when i was talking about ‘test-driven development’ and talking about how you first should ‘balloon the game up’ to then shape it from there (went literally into the mud). I am not so sure if SD is taking that approach, probably too early to judge, seeing how they first were working on things less noticable like performance. I think the rare negative feedback is neglectable here, as i am sure almost everybody would welcome such test-driven and ballooning scheme.

Testers aren’t that bad, you need the negative feedback as well. You better voice it now then waiting for it to release. ‘Bad testers’ are needed as well, it is just how things go. There is a large percentage of players who don’t add nothing with their pseudo positive feedback which never touches the core of the problem, and there is a rare occassion of people who voice it, but are the arses in turn from a society/community standpoint. I would say there are a lot of people who rather want to be friends with everybody (it’s ok, not saying anything, everyone how he likes) and be hierarchically up in the community to think of themself like their voice now has more weight only because they are more popular in the society, and there are others who don’t try to do that and try to be just themself. This is what kills it for me from some testers as well, if you speak about other testers beeing so bad …


(RasteRayzeR) #35

[QUOTE=Loffy;452627]The game is in alpha, at a temporary standstill, and I am awaiting new classes, gadgets and map improvements and new maps. Meanwhile, I play every evening, or at least try to, just to keep up the skills and to contribute to the servers. Here, both school and college ended around 7-9 June, so most Swedes all free to play I guess.

Keep on with teamspeak, and organize scrims occassionally, it is really nice and valuable. Thank you for that.[/QUOTE]

7th june ? Lucky guys, I’m in till the 21st … Then I will play more


(Anti) #36

[QUOTE=Shifty.;452649]Good to hear :slight_smile:
But somehow I miss the information which gamer feedback your discussing and what you guys think about it. I dont want to hear, its impossible/possible to implement etc and all the other technical stuff, I’m just curoius what you think about certain ideas itself. I have the feeling that the community is discussing ideas and you guys do what you want. Feels like a paralell world.
Maybe its a false assumption on my side. I thought it will be like I play, have an idea, voice it and lets see. Right now I have more the feeling, I play to get data for echo and thats all.
But thats my prob and has not much to do with the low active player count. As stated already, I like DB except London Bridge, and I try to play as much as I can.[/QUOTE]

In the next week or so I’ll try to post a ‘Shaped by Gamers - Update’ thread and go over some of the stuff we’ve changed based on alpha tester’s feedback, as well as some of the things we’re getting from Echo because you folks are playing the game.

Hopefully that will help a bit. I’ll see what else we might be able to add to that as well about direction and time line etc.


(Kl3ppy) #37

Nice Anti, thanks for that.
Maybe then more play because they see that their feedback and playing does actually influence DB :slight_smile:


(MrFunkyFunk) #38

Thank you Anti.

Altho, it might only be me but I’d like to see more threads/posts, like the one you mention, from SD own initiative.
I don’t know if it’s my perception or my poor understanding skills of the english language but it seems there needs to be a ruckus or concerns raised for someone from SD to react and do explanatory posts about what’s going on in different aspects of the game. I totally get that you guys are busy but I really like when there’s clear information around.
It’s like players have to fish every bit of info by themselves. There’s a french expression for that "tirer les vers du nez " which could translate to “squeezing facts out of someone”.


(Samurai.) #39

In terms of DB why the lack of activity?..

Well few things that i think a couple of people have picked on already in addition to my own reasons:

  1. Each map pretty much plays the same each time… there’s very limited diversity or alternate roles/things to do that make each game unique.

  2. The maps are way too linear + minimal interaction with the environment - need more rooftops opened up, more offices in buildings, ladders, crates to get to places, use for cover etc.

  3. The extreme lack of captureable spawn points make pub/comp pretty bland - in ETQW the spawn points were where all the fun was at, as it was where you knew where the enemy team was, there was a large risk-reward scenario as you were outnumbered facing a lot of people (i.e more kills in 1 place = more fun for me) but if you captured the spawn it would make a big difference to helping defend/attack… DB just ignores this entire fundamental part of game play and i really think SD have underestimated the importance of capture-able spawn points MASSIVELY for map flow, for teamplay, for gameplay, for strategies and most importantly for player enjoyment.

  4. The game is diversifying becoming more gimmicky but adding “shallow gimmicks” rather than any depth to core mechanics. It’s like DB is trying to put out as many shallow features as possible to satisfy the immediate gamer, with no long term depth, skill ceiling or potential to master any features, so after playing in the alpha for a while, there is no personal progression for me in the game, nothing new to learn/improve at other than aiming, in which the mouse sensitivity feels awful compared to all other FPS games i play so trying to improve aiming here is terrible.

  5. Adding on to number 4 - one i guess no-one has heard before a million times. The Movement System. Enough said.

  6. Pretty much number 5 is a prime example - not much is changing, we spout out the same feedback all day long, SD nods, releases next patch - not in there, we spout out same feedback, SD nods, releases next patch - not in there. Just happens again and again, nothing is moving at the moment in the game. It’s been like a month since the last patch and the MS video’s introducing the next shallow gimmicky features really if anything make me want to appreciate the state of the game when i first joined the alpha in it’s basic state. There’s little activity on the forums as well because everyone has given all the general feedback we can give, but when nothing changes we can’t make up new stuff. If anything we need SD dev’s to start threads specific to an area of the game they want our feedback on, just like the TTK Thread that got started by a dev before.

So yeah essentially there is nothing i can contribute to DB right now by playing until some changes get made, so i just stick to clean fun games that i feel like i can make progression in like ETQW Pro and CS:GO atm.


(Anti) #40

[QUOTE=MrFunkyFunk;452673]Thank you Anti.

Altho, it might only be me but I’d like to see more threads/posts, like the one you mention, from SD own initiative.
I don’t know if it’s my perception or my poor understanding skills of the english language but it seems there needs to be a ruckus or concerns raised for someone from SD to react and do explanatory posts about what’s going on in different aspects of the game. I totally get that you guys are busy but I really like when there’s clear information around.
It’s like players have to fish every bit of info by themselves. There’s a french expression for that "tirer les vers du nez " which could translate to “squeezing facts out of someone”.[/QUOTE]

I understand that, but you folks have to bear in mind that at this stage of the game we really want to be spending most of our time getting the game in shape. We read the forums a lot, but posting on the forums to justify something or give detailed updates often ends up in tonnes more questions and debate, it fast becomes a huge time sink.

As the alpha and beta go on the core systems will become more locked down and stable, the amount of balancing being done will go up and we’re likely to have much more time to engage in debate with the community.