A recent lack of activity?


(Hundopercent) #221

[QUOTE=Anti;454737]We don’t think you’re a troll dude, we understand your point of view and actually agree more often than you’d expect. We just wish you weren’t so rude and abusive to us and everybody else on the forum when making your points, it’s not needed.

Just to be clear for those talking about my use of ‘radical’, I don’t use that word in terms of all FPS games ever, we’re not suddenly going to do a Zero-G paintball shooter :slight_smile: What I’m saying is that we’re likely to do a few tests that stray from some of the conventions we’ve established with our game modes and abilities in our previous games.[/QUOTE]

Well, I’m workin on it. I’ve been like this for years. Why do you think Carmack is making Virtual Reality Race Car games these days? :slight_smile:

I’m willing to test stuff but it needs to be a test. Like someone else mentioned, things are implemented but never removed as part of a “test.” It would also be nice to get more patches in for us to test (like every 2 weeks.) This may also increase the activity of players so they can hop in and test the changes (after patches seem to be the most active.)


(k0k0nat) #222

Is there a reason why there no simple “copy” from maps like goldrush, oasis, radar etc. ?

Currently all maps feel like " this one winding map with some post-apocalyptic stuff in it". No snow, desert, jungle, whatever.

I know this may not fit in the concept of “DB London”, but if it stays like this, maps are going to be boring very fast.


(tokamak) #223

Yeah I asked that a few months ago as well. Then I realised that I was being a bit rude and unappreciative of what already existed. The current maps are perfectly suited for the old-style game if more work is put in the way the frontiers players can fight over. The geometry may require adjustment as well but let’s see how far improved spawn points, either through posts or flags as well as revertable objectives can get us.

Still, when asking for maps like goldrush or seawall, we’re not really asking to do away with the current maps. I don’t know how difficult it is but UED doesn’t seem that strict on importing geometry from old games into new ones. Depending on how much effort it would take it would be an interesting litmus test of DB. Just white blockouts of old W:ET maps, just to test the base mechanics in an environment that we know is tested and true for a decade now.


(rand0m) #224

Remove the console type of keybinds. Quick keys and c4 on its own button. CS still has its own weapon bank for c4. Game still has 70k people play it. I wonder why? Cause they didn’t bow down to bull**** console type of gameplay like you guys are. This game pretty much sucks and I wish I never spent the 120 on it. True facts, sorry but that’s just my opinion. Going the complete wrong way with this game and I don’t even bother playing/testing it anymore.

Let me just use a quick key in real life while I’m holding my weapon and throw out my magical ammo packs with my 3rd and 4th arm. At least have SOMEA IMMERSION. There’s barely any immersion in this game and its just not fun. The only game you guys ever created that was good was a simple modification of a game that was already BOSS, ET. A simple modification of then, one of the best multiplayer games of the past, RTCW. You have yet to create your own game, that is enjoyable. How about follow in your own footsteps of what you did there and try to recreate ET. You can always add new stuff, but if you want your base game to be enjoyable, ET/RTCW is the way to go. Add ETqw stuff in there too sure, but brink? No.

I just don’t see much coming from this game and going the way of Brink. Sorry to be straight and to the point, I’m sure ill get flamed by the SD fanboys who refuse to be honest.


(k0k0nat) #225

Yes toka you are right, but, I just love the old W:ET Maps for their clean and simple structure. Thats what im missing some how in DB.

Some parts of the maps in DB feel so “down, up, left, right, another wall/obstacle in your sight”.

I think we have to forget about “being rude” or whatever. The majority of ppl. after release wont stick to this game, just because they trust in the crew behind it. The lack of difference in between the maps sure lowers the fun of many players right now.


(INF3RN0) #226

[QUOTE=rand0m;454828]

I just don’t see much coming from this game and going the way of Brink. Sorry to be straight and to the point, I’m sure ill get flamed by the SD fanboys who refuse to be honest.[/QUOTE]

You might want to retype your post there. All it says is that quick keys ruin immersion and make games successful lol. What stuff from ET is essential and what isn’t? I don’t think this game is comparable to Brink, but it does lack in interesting game mechanics.


(k0k0nat) #227

To the maps:

I think what Samurai posted in this thread:

http://forums.warchest.com/showthread.php/36461-Why-do-the-colors-in-Dirty-Bomb-look-washed-out?p=451568&viewfull=1#post451568

Is one of the main reasons all maps look the same and depressing.


(blacktyger) #228

This game pretty much sucks and I wish I never spent the 120 on it.

At the moment unfortunately i have to agree. Maybe for US/UK players is not that much, but for meh its’s like 400 EUR. Based on opinions about old school fps made by people responsible for RtCW/ET. And now i know for sure is nothing like ET, and DEV don’t want to change it.

I feel quite cheated. If you don’t intend to create ET like game, why the hell do you advertise it like this?


(rand0m) #229

If I wanna play a console game ill play it on my Xbox where I need to press B for my c4 cause there’s not enough buttons to bind it too. This is a computer with a keyboard with damn near over 9000 keys to bind it to. Then the argument is people play with controllers on their pc’s. Well, straight to the point they are stupid and who would wanna use a controller against someone using a mouse? I’m not gonna defend my opinion on this anymore. PC fps are dead minis counter strike simply for this reason of adding console type gameplay to them. There hasn’t been a good pc fps since cod4 release. Since then PC fps have been garbage and will forever be garbage. The genre is dead, pc fps gaming is done. All the pc guys have grown up and moved on and games aren’t created to their liking anymore, they are catered to the new generation of 13 year olds, the console clan.

Let me bind my c4, throw it on the ground, begin to arm, I get shot at I can run away fight and come back. But no I have to hold a stupid “quick key” if I get shot oh well time to start over. It’s stupid.


(RasteRayzeR) #230

[QUOTE=rand0m;454845]If I wanna play a console game ill play it on my Xbox where I need to press B for my c4 cause there’s not enough buttons to bind it too. This is a computer with a keyboard with damn near over 9000 keys to bind it to. Then the argument is people play with controllers on their pc’s. Well, straight to the point they are stupid and who would wanna use a controller against someone using a mouse? I’m not gonna defend my opinion on this anymore. PC fps are dead minis counter strike simply for this reason of adding console type gameplay to them. There hasn’t been a good pc fps since cod4 release. Since then PC fps have been garbage and will forever be garbage. The genre is dead, pc fps gaming is done. All the pc guys have grown up and moved on and games aren’t created to their liking anymore, they are catered to the new generation of 13 year olds, the console clan.

Let me bind my c4, throw it on the ground, begin to arm, I get shot at I can run away fight and come back. But no I have to hold a stupid “quick key” if I get shot oh well time to start over. It’s stupid.[/QUOTE]

I have to agree, stop believing people want a game that is easy to play and all smooth. The old FPS games were rough and unfair, but you’d train, get the level, and enjoy being “a good player” then. I am so sick of consoles, they lower the games on every levels (graphics, gameplay, performances, freedom of playing, etc.), but mostly they lower the level to the average 13 y.old kiddo not able to aim fast nor with accuracy because they were born with aim assist and other hacks that lead them to believe they are somehow “good” …

Why not make out of DB the “true old FPS” ? This brand of games that no longer exist yet a whole generation of gamer is desperately craving for. It’s not about getting a new Quake 3 or W:ET, it’s about giving full control to the players, and be surprised to see how good they can be, even if the game’s mechanics are hard to learn.

I don’t want a stupid “kill” when I play DB, I expect to get a FRAG ! And this is about how explicit I can be about my feeling about DB right now. It needs to get a hardcore gameplay, violent and rich in terms of sadistic pleasure you can get when you beat the s*** out of other players. I know it’s not much in terms of answers on how to make DB better, but I still believe this is constructive feedback.


(tokamak) #231

It’s a bit of an artefact of Brink where SD really went all out in trying to make everything as obvious as possible. I don’t mind that it had to take care of the console players as the largest audience (I played Brink much more on the Xbox of my housemate), playing on a TV screen where everything had to be incredibly obvious in order to work. But it also did lead to further corridoridowning (yes I hereby coin that phrase) of the game.

It seems almost like they funneled themselves into a trap looking back on it. W:ET still felt very much like a (really, really well done) mod, simply large maps with actor events placed in a somewhat linear order. ETQW was more sequenced but back then it felt like simply high production values. And it was great it also allowed for dynamic spawnrates and everything. Brink as well was very similarly sequenced and even more info was present to the player. But back then ETQW could get away with it due to the large open surroundings while Brink took place in close confinements.

So I can see how the combination of two seemingly unrelated design choices can heavily compromise the game experience. What SD’s history has proven is that you can either have heavily guided gameplay in large open sandboxes or unguided gameplay in close confinements. Both Brink and DB are currently heavily guided in close confinements so one of the design concepts needs to go. DB can’t be expanded to larger maps therefore the guided gameplay needs to be loosened up, drastically.


(Loffy) #232

Let’s hope that the people in charge dare to take the risk of releasing a true old game. If not (and they play safe, to get a presumely larger income), the game will still be playable and I will play it. But wouldn’t it be cool?


(RasteRayzeR) #233

I would be interested to know what public SD intends to reach with DB. (openly and seriously hoping not the 13 y.old kiddo)


(rand0m) #234

It’s the kiddos, I guarantee it.


(RasteRayzeR) #235

I fear this is even worse : the 13 y.o kiddos, but on console, with aim assist, and only 1 button on his controller.


(tokamak) #236

There’s just so much wrong with this kind of thinking that I wouldn’t even know where to start.

Do you guys want the game you want it to be for the sake of nostalgia or because you want actually quality gameplay? If it’s the former then you’re just being egotistical and if it’s the latter then why on earth would the appreciation of good game be age-related.

I sincerely believe you all need to get your priorities sorted out if you think that there’s such a thing as difference between a ‘kiddo’ game and a ‘mature game’. All coming from an ex-thirteen year old who was entirely addicted to W:ET but also is able appreciate all the advancements the FPS genre has gone through in the last decade.


(Hundopercent) #237

[QUOTE=tokamak;454929]There’s just so much wrong with this kind of thinking that I wouldn’t even know where to start.

Do you guys want the game you want it to be for the sake of nostalgia or because you want actually quality gameplay? If it’s the former then you’re just being egotistical and if it’s the latter then why on earth would the appreciation of good game be age-related.

I sincerely believe you all need to get your priorities sorted out if you think that there’s such a thing as difference between a ‘kiddo’ game and a ‘mature game’. All coming from an ex-thirteen year old who was entirely addicted to W:ET but also is able appreciate all the advancements the FPS genre has gone through in the last decade.[/QUOTE]

There is a difference, wii vs xbox so to speak. It caters to different crowds. The crowd this caters too wants seamless gameplay. This requires less chunky interaction with objects and fundamental gameplay (reloading, abilities, objectives etc.) Right now it is very chunky. At the same time, I believe people have lost sight of where we are at and what we’re doing. I’m probably not the best person to be saying this because of certain posts I made but it is an Alpha and we are far out from release. The features we want may not currently be implemented. We have no way of knowing until SD takes the time to let us know. Until then, I would keep the mentality that it hasn’t been implemented yet.

We may not get global droppable C4/Dyno. That doesn’t mean that can let us free plant in a certain area.
Moving while planting, quick keys, etc. Are all changes they can make and may not be high priority right now since they’re still working on loadouts, balancing, etc. It’s going to take time we just need to be patient. SD should also just come out and let us know if we’re going to get the freedom and fluidity we ask for or if we’re going to be locked into this some what consolesque PC only game.


(RasteRayzeR) #238

[QUOTE=tokamak;454929]There’s just so much wrong with this kind of thinking that I wouldn’t even know where to start.

Do you guys want the game you want it to be for the sake of nostalgia or because you want actually quality gameplay? If it’s the former then you’re just being egotistical and if it’s the latter then why on earth would the appreciation of good game be age-related.

I sincerely believe you all need to get your priorities sorted out if you think that there’s such a thing as difference between a ‘kiddo’ game and a ‘mature game’. All coming from an ex-thirteen year old who was entirely addicted to W:ET but also is able appreciate all the advancements the FPS genre has gone through in the last decade.[/QUOTE]

Have you noticed the difference in the games, mostly FPS, since the console generation arrived ? That’s the only reason why we have an F key for all purpose rather than free C4, which would help develop new strategies and tricks (thus fighting a bit the fact that there are max 2 strats per map at the moment)

What I describe with the “13 y.o kiddo” is the lack of freedom in the gameplay that has been brought to us because of the consoles. DB is PC only for god sakes … make a PC game out of it. That’s all I expect, to be able to do what I want in game where I choose where I plant C4.

It has nothing to do with nostalgia, it’s about acknowledging that we can use more than 6 keys. And don’t tell me quality gameplay comes through over-simplification of the game’s mechanics. And IMO the FPS style has known only decay after the UT, Quake and W:ET saga ended (but that is only my opinion).


(barbaresh) #239

No one is playing the game anymore or what? all the servers are always empty.


(tokamak) #240

Completely unrelated. I was one of the loudest complainer about all the console artefacts on the Brink pc version. It’s has nothing to do with audiences.