I was thinking a good way to get new teams involved with DBN tournaments would be to reward the winning team with an in game trinket representing their team. Of course you should also be able to support your favorite team by buying your teams trinket with different color scheme.
A reason to play a reason to stay.
Would definitely depend on what this trinket would actually look like. Anything complex would have to be modeled, which takes time. Anything too simple would probably look like crap depending on your standards.
But either way, it’s dev time spent on something more or less useless to 95% of the players who play DB. The amount of time used on it only increases the more teams join. Maybe when DB leaves open beta (lol), but until then I’d rather see them spend time on things that impact the game, rather than more cosmetics.
Easiest reason…cause everything else sucks by comparison, CS, Overwatch, TF2, etc
Until something else comes along that is basically CoD 4 meets Dirty Bomb’s ttk, gunplay, and mechanics, I am not touching anything else. Except Destiny 2.
@watsyurdeal said:
Easiest reason…cause everything else sucks by comparison, CS, Overwatch, TF2, etcUntil something else comes along that is basically CoD 4 meets Dirty Bomb’s ttk, gunplay, and mechanics, I am not touching anything else. Except Destiny 2.
Read OP’s post, not just the title, lol
@PixelPopper said:
I was thinking a good way to get new teams involved with DBN tournaments would be to reward the winning team with an in game trinket representing their team. Of course you should also be able to support your favorite team by buying your teams trinket with different color scheme.
i remember a coaly trinket was fanmade
i think if you can make it and then send it to SD they will respond somehow
hell, they even re-draw a kids drawing on Kira
@GatoCommodore said:
hell, they even re-draw a kids drawing on Kira
That Kira skin… :*
@STARRYSOCK said:
@watsyurdeal said:
Easiest reason…cause everything else sucks by comparison, CS, Overwatch, TF2, etcUntil something else comes along that is basically CoD 4 meets Dirty Bomb’s ttk, gunplay, and mechanics, I am not touching anything else. Except Destiny 2.
Read OP’s post, not just the title, lol
No opinion, I work too much to play on a team
Remind me again why CS:GO is successful? Nostalgia? Skins?
Clearly that game does something, which DB might wanna consider. Just what could it be? Apart from gameplay department.
@TheStrangerous said:
Remind me again why CS:GO is successful? Nostalgia? Skins?
Clearly that game does something, which DB might wanna consider. Just what could it be? Apart from gameplay department.
It’s got a huge following, so supplying the match making with players is easy. The format is fairly simple and streamlined, with everything available at any given time, and the stuff you earn are cosmetics, no game play affecting items.
I feel like Dirty Bomb can do the same, if it stopped trying to push casual matchmaking. Matchmaking might as well be Ranked, there’s just no two ways about it. Second, if we have ranked with merc limits, every merc need to be available at any given time. So if someone is playing a role, I still have the entire rest of the selection to choose from. Third, the game’s balance issues need to be defined and fixed, and that is a whole essay of ideas.
@Nail said:
CS is successful for the same reason iPoo is successful, sheeple
I don’t know about that, I dislike CS, but I feel like it’s Strawberry to Chocolate (Quake), and Vanilla (Doom).
It’s a good game in what it’s designed to be, a tactical shooter that strips out all individual DM in favor of a tight teamwork focus. But it’s just not my ideal shooter.
CS zzz. I blame that game for why everyone hides instead of running and gunning.
@TheStrangerous said:
Remind me again why CS:GO is successful? Nostalgia? Skins?
Clearly that game does something, which DB might wanna consider. Just what could it be? Apart from gameplay department.
CS is successful because it was the first to do a lot of things. By modern standards, it’s not at all special. In a market with very few decent competitive games, CS was pretty much the only option, which is how it got its large playerbase. And of course once you have a large playerbase like that, it keeps growing just from word of mouth. People aren’t joining as much anymore because the game looks best to them, it’s because everyone they know is already playing it.
CS is successful because of great advertising and marketing on behalf of Valve, not so much because of the content. Comparing DB to games like CS usually isn’t accurate just because of the different eras those games were part of.
@K1X455 said:
@GatoCommodore said:
hell, they even re-draw a kids drawing on KiraThat Kira skin… :*
such a shame we will never see that image made into the game