A random nit-pick at Guardian's cooldown


(Press E) #21

@Melinder said:
The maximum cooldown is 8 seconds.

It’s going to be awkward when there is only one downed player infront of you and you’ll have to judge whether you think 2 or more of your teammates are going to go down within the next 8 seconds, and if so, you’ll have to leave the one player to die/respawn.

Prepare to be yelled at in voice chat.

Not sure if somebody else said it in this thread, but I think a better way to balance it would be if you revive one player, receive no cooldown. Revive 2, X second cooldown. Revive 3, Y second cooldown. Revive 4, Z second cooldown, where X>Y>Z.

Having any cooldown on a revive ability just encourages bad habits tbh.
On phoenix, holding down his health pulse gives a greater cooldown, but the thing is, his ability is more “selfish” than guardian’s. Getting a greater cooldown means you get healed more. So for a new player, holding the button down seems great, but holding it down on guardian just implies that it’s better to tap it. And charging just in case a teammate goes down? Forget that. The last thing we need is to punish players for playing a medic the way they should be played.

It’s not up to the player where your teammates die, and you shouldn’t be rewarded/punished with different cooldowns depending on where they do. There’s nothing I can see that would ever justify a cooldown on a revive ability in DB.


(Melinder) #22

@STARRYSOCK said:

@Melinder said:
The maximum cooldown is 8 seconds.

It’s going to be awkward when there is only one downed player infront of you and you’ll have to judge whether you think 2 or more of your teammates are going to go down within the next 8 seconds, and if so, you’ll have to leave the one player to die/respawn.

Prepare to be yelled at in voice chat.

Not sure if somebody else said it in this thread, but I think a better way to balance it would be if you revive one player, receive no cooldown. Revive 2, X second cooldown. Revive 3, Y second cooldown. Revive 4, Z second cooldown, where X>Y>Z.

Having any cooldown on a revive ability just encourages bad habits tbh.
On phoenix, holding down his health pulse gives a greater cooldown, but the thing is, his ability is more “selfish” than guardian’s. Getting a greater cooldown means you get healed more. So for a new player, holding the button down seems great, but holding it down on guardian just implies that it’s better to tap it. And charging just in case a teammate goes down? Forget that. The last thing we need is to punish players for playing a medic the way they should be played.

It’s not up to the player where your teammates die, and you shouldn’t be rewarded/punished with different cooldowns depending on where they do. There’s nothing I can see that would ever justify a cooldown on a revive ability in DB.

Well we are arguing with SD’s incompetence, so there’s bound to be mass confusion.


(GatoCommodore) #23

@Melinder said:
The maximum cooldown is 8 seconds.

It’s going to be awkward when there is only one downed player infront of you and you’ll have to judge whether you think 2 or more of your teammates are going to go down within the next 8 seconds, and if so, you’ll have to leave the one player to die/respawn.

Prepare to be yelled at in voice chat.

Not sure if somebody else said it in this thread, but I think a better way to balance it would be if you revive one player, receive no cooldown. Revive 2, X second cooldown. Revive 3, Y second cooldown. Revive 4, Z second cooldown, where X<Y<Z.

you should post this in reddit
they wont hear you here


(Melinder) #24

@GatoCommodore said:

@Melinder said:
The maximum cooldown is 8 seconds.

It’s going to be awkward when there is only one downed player infront of you and you’ll have to judge whether you think 2 or more of your teammates are going to go down within the next 8 seconds, and if so, you’ll have to leave the one player to die/respawn.

Prepare to be yelled at in voice chat.

Not sure if somebody else said it in this thread, but I think a better way to balance it would be if you revive one player, receive no cooldown. Revive 2, X second cooldown. Revive 3, Y second cooldown. Revive 4, Z second cooldown, where X<Y<Z.

you should post this in reddit
they wont hear you here

It won’t be heard anywhere when they don’t listen.


(K1X455) #25

@Melinder said:

@GatoCommodore said:

@Melinder said:
The maximum cooldown is 8 seconds.

It’s going to be awkward when there is only one downed player infront of you and you’ll have to judge whether you think 2 or more of your teammates are going to go down within the next 8 seconds, and if so, you’ll have to leave the one player to die/respawn.

Prepare to be yelled at in voice chat.

Not sure if somebody else said it in this thread, but I think a better way to balance it would be if you revive one player, receive no cooldown. Revive 2, X second cooldown. Revive 3, Y second cooldown. Revive 4, Z second cooldown, where X<Y<Z.

you should post this in reddit
they wont hear you here

It won’t be heard anywhere when they don’t listen.

It’s not that they don’t listen. There are three axes of seeing the same thing