“One of the lines that I’m still not sure whether we crossed though, is script heavy versus code heavy. Because we did go through this with Doom 3, where Doom 3 had a lot of things in script that, by the end of the project, were like, “Oh, this was an awful mistake.” You know, lots of AI and animation, and, unfortunately, we didn’t convey that message well enough to Splash Damage, where Splash Damage went off and did a whole bunch of more stuff in script, and we were like, “Oh, we should’ve told them we figured that was a bad idea by the end of the project.” You know, in terms of performance, debugability, maintainability, and all that.”
So, I take it SD didn’t get the memo yet?


