I’m in the process of making my first skyshader - Hell-esque, with lots of red & yellow. I’ve got my farbox sorted, rendered in POV-Ray, and I was planning on doing the same with the clouds.
However, the only way to make a wrapping image in POV-Ray is with a spherical camera, which causes some seriously phunky distortion. :disgust:
So, all you texture-ers out there, how do you make your wrapping cloud textures?