Possible?
What i can do
- build a Q3A qvm file
- compile ET source to produce .so file
I need some ideas/suggestions/starting points to get this working. Any clues?
Possible?
What i can do
I need some ideas/suggestions/starting points to get this working. Any clues?
yes, you can run a q3a mod on ET.
We did it for the Enemy Territory port of UrT (waiting on some art assets, codes all done)
no, you can’t use qvms. Dll and So only.
If you update the headers for a q3 project, you can compile MOST of the q3a source to work with ET directly.
Things that changed that I remember offhand.
Playerstate record, entity record. Alot of trap_ 's are different and need converstion.
Bot stuff might as well get gutted out.
quite a few engine internal #defines.
Its a fairly involved project but its doable.
the quake vm got broken somewhere early in RTCW development and nobody ever fixed it
dunno if its even worth fixing at this point though 
a number of engine constants (#defines, array sizes, etc) changed from q3 to rtcw, et is a much more capable engine than q3.