A prison break map?


(Womprat) #1

The other day I was watching PBS of all things :eek2: and they had a nice program about POWs and their escape attempts during the war. This got me thinking about making a prison break map.

I was just wondering how possible it would be to implement. Both on the scripting side and gameplay. Now hopefully with scripting I can set it up so a certain number of allies have to make it to some specific points in the map.

On the gameplay side I’m thinking it could be difficult to balance very well. Considering varying team sizes and skills. Then there’s the different classes that could make balancing tricky. Covert ops could be very important.

Then there’s the story side. How do I explain the allies getting all their equipment and weapons. (kind of hard to smuggle a panzerfaust into a prison if you know what I mean!)

Anyway I just thought I’d post my thoughts and see what everyone thinks…


(Womprat) #2

ooh, I’ve got some screenshots of what I have so far. Just the basic geometry with random textures so far…


And an overhead view:

Green is the allies primary route. Blue is tunnel that engineers build/dyna/whatever. Light blue Xs are potential axis spawns.
This is all very rough right now so I will probably change drastically.


(BoltyBoy) #3

Are you contemplating using vehicles, having stealable objectives or constructable objectives? Could be a shame having a map without these since they play a large part of ET. Not that I’d want to stiffle your creativitiy.


(Womprat) #4

Well, I hadn’t thought about vehicles yet. I wonder if I put a truck in the east courtyard and the allies just had to get it past the (buildable?) front gate and across a bridge over a moat. That would simplify the scripting a bit too.

I was planning on having a command post somewhere in there and of course a couple buildable machine gun nests. There’s also the interior walls of the castle that I have no plans for yet.


(sock) #5

Sounds like a cool theme with guard towers to construct, mg implacements and loads of cool atmospheric buildings.

Why not make it that the allies have to break into the camp and rescue the prisoners instead. The allies could break in with a tank and then have to rescue the prisoners from a certain hut or something. Could have loads of trees and cover around the place. The allies start somewhere in the forest outside the camp.

Just ideas

Sock
:moo:


(HellToupee) #6

y not have a parachute with a big crate which can represent a weapons drop into the camp courtyard, the allies then have to steal a tank well there wont be one in a camp, blow sumthing up to create a exit and secure a getaway vechicle, a small forrest and airstrip might be cool, where theres a damaged plane the allies have to repair and taxi to the runway. A tunnel out of a camp sounds good to, sumthing the axis can blow up and can be repaired.


(BoltyBoy) #7

A plane - I like that idea HellToupee. Although runways tend to have little cover. Could be a runway cut through some trees. I think that’d make a whole map in itself, might be trying to pour too much in to one map by mixing it with Colditz.


(DACROW) #8

Womprat : be carefull to what textures u are using !!! looks like u are useing RTCW ones thats a no no better remove them before Id come banning ya door down LOL :eek:


(Codey) #9

hmmm a POW camp eh? Now there’s an idea!
:banana:


(kat) #10

heh…!

the camp is bound to have an armary right… one of the objectives for the prisoners could be to get that opened and becasue the objective has been done everyone gets weapons automatically (unless everyone on the team has to physically go there and pick something up - this could highten the ‘stealth’ aspect of using ops and then everyone getting there…!)

… or taking socks idea a step further… allies have to not only rescue prisoners but take over the compound…


(Womprat) #11

Well I’ve changed it a bit now. I think I’ll use socks idea of breaking in, rescuing the prisoners, and getting out via truck or something. Once the allies get their spawn point moves to inside the castle, so they are stuck in there. This way the axis get to defend the same area, but from the front at first then from the back.
There will be an armory and a command post somewhere haven’t decided where yet. And I think I’ll give up the angled walls. Just too difficult to work with in the editor :frowning: I really really like the idea of a plane, but I think that would have to go in a second or third map.
Oh, and those textures are stock rtcw, but they are only temporary as I am mapping in rtcw until the tools come out.
:banana: little banana dude says: “Thanks for all the input” :banana:


(Sacrifice) #12

I like the breaking out of a prison camp idea. Is it possible to have the allies start with no weapons whatsoever?


(sock) #13

Maps based on POW camps are borderline ok, but please dont do any concentration camp maps. They really are bad taste and will offend alot of people.

Sock
:moo:


(Cosmos) #14

How about make it so its based on the great escape setting?


(Sacrifice) #15

Sorry, bad choice of words. I didn’t mean to offend anyone.

I thought POW camps in Nazi Germany were pretty much concentration camps.


(Sacrifice) #16

Back to my original question, is it possible to set the allies not to start with any weapons? I know a server can be set up with weapon restrictions, but is it possible to set weapons restrictions for just the one map?


(Auriel) #17

you mean like scientists in counterstrike?


(sock) #18

All players start with weapons.

Sock
:moo:


(wudan) #19

Just get to the place, bomb a wall, escort a truck up to the place and have some kind of delay while the prisoners or loading (or you could make it so you have to go in and open up the cells, but I don’t know if POW camps worked that way), and escort the truck back to the Allied rendevous point.

Sounds really good, I’ve been cooking some stuff too, but this sounds like a really really good map idea.


(HellToupee) #20

i still like my idea of the parachute and crate in the courtyard where the allies first start, have to make an exit, one heavly defended way and one sneaky tunnel way maybee with bits you have to crawl under, with getting the plane up and running, could be a small grass airstrip with a few small hangers and a ju52 in one where the allies have to repair it and escort a fuel truck to the plane and get it to taxi to the runway with the final scene of it taking off, think of the map fuel dump the first half could be the prision area with a small forest and then the grassy strip for take off, maybee with a few underground bunkers and tunnels to provide alternate paths across the strip. Could make 2 more maps 1 being the allies groups insertions behind axis lines, second where they discover somthing important (steal sum docs) then the last one where they escape.