Not going to go into great detail, however these are a few niggles I have.
First off I think the classes weapon sets are a little off. Maybe the “Spec ops” RE sniper should have the airstrike, C4 should go to the support guy? I find that the basic movement is fine. It’s just that I cant crouch jump up onto ledges like in old school shooters ATM.
I think Iron sight should not affect movement speed, or be removed and replaced with a zoom & tighten of the cross hair. As of right now the single most important class is the engineer and by far the most interesting to play.
The weapons even with FOV adjustment take up too much screen space for my liking.
On a side note.
(never going to happen).
I would like to see some class specific game mechanics/synergy, I will ream off a short list of what I would like to see.
Spec op don’t have snipers, the have silenced SMG’s, C4, booby traps & flashbangs. They can put away there weapon & with conjunction of old school movement, grapple/mantle up to ledges not accessible any other class other then snipers and Spec Ops.
The assault becomes the vanguard, and has a riot shield that can be deployed the riot shield has a screen that can be knocked out by a engineer and a turret can be placed inside that space. He has smoke.
The support gets demo weapons lie RPG’s to counter act the above combination.
He also has IR goggles.
Add a dedicated sniper class with appropriate ranged abilities RE air strike, and special bullets that can ricochet has mantle/grab. Proxy sensors Anti glare visor auto spotter scope.
I would like to see also, in general a active reload system if that is not trademarked.

