A new map maker with a simple question...


(Ghetalion) #1

I’m familiar with how to make maps for Jedi Knight II, however, when translating over to this, I’ve encountered a few problems.

For starters, I’ve followed the newbie map basics at http://www.hummerdesign.com/tutorials/et_start.html and I’ve even added additional WOLF_objective entities next to the spawnpoints… when I join the map and spectate, I can fly around at will, however, when I enter the limbo menu… I freeze up completely… what are the proper parameters for the WOLF_Objective and TEAM_*spawn points?

:frowning:


(jah) #2

have you followed stop 5 on that tutorial?

  1. mapcoordsmins & mapcoordsmaxs

mapcoordsmins & mapcoordsmaxs
Almost there… ET needs to know the units where our map is located. To do this, look at your box map. Now, I’ve found that using the exact coordinates for the corners of your map might freeze the game. So, get a piece of paper out, and find the corners of your box. Go about 64 units up and to the left of your top left corner, and write down the x and y value for this point. Then do the same for the bottom left. So, if the box’s top left corner is at 256, 256, make it 320, 192 to be sure it will work. One thing to note, is that the top left and bottom right corners, must make a perfect square. The width and height of the corner values must be the same. For now, if you make a 256 x 256 box and did the math correctly to add some space to the corners, you will be okay.


(boda) #3

First time I did it it crashed, read that bit again and just added and subtracted 56 like this, worked every time so far.

mapcoordsmins x+56 y-56
mapcoordsmaxs x-56 y+56


(Ghetalion) #4

Am I doing it right? :???: