A mover


(nikita) #1

Spose i wanna do a loop moving object on splines like tank but not a tank or truck or boat or plane but an object spose a moving floor or an elevator how do i do it?

i am sorry i am not good at mapping


(Loffy) #2

Hi!
I am not sure, but I think you can use a func_platform (or whatever they are called).
Check out EB’s tutorials (the pk3 files). You will find them here:
http://www.splashdamage.com/index.php?name=pnPHPbb2&file=viewtopic&t=11692
One of the tutorials has a func_platform in it.

//Loffy


(nikita) #3

so now its moving a bit up and a bit down

help me

and u can maybe also help me make an explosion my target_Effect not working probebly


(LaggingTom) #4

Try a func_bobbing if you want up and down.


(nikita) #5

BUT ITS doing 2 meters up 2 meters down
its not reaching the place i want

help needed plz

and how do i make things explode the target>effect or explosion didnt work
i connected them 2 a propsl u can blow and still

so please mover and explosion help asap am stuck ty guys

i tried all the posts! :eek:


(CooperHawkes) #6

dont want to be offensive… however, be honest, did you ever read the comments that are shown in the entity window?

there, you can find useful hints stated like:
“height” amplitude of bob (32 default)


(nikita) #7

well at most of the objects he never gives me info in the entilty window


(Loffy) #8

About the explosion: What should start the explosion? A man walking into a room? Or a man touching a button? Or what do you have in mind?
//L.


(nikita) #9

explosive object or a texture
or press a button


(Loffy) #10

Press a button, and it will start the explosion?
OK, there are many ways to do that. One simple way is to create a func_door that triggers a func_explosive. But make the door really small, the size of a button.
The player will walk up to the “door” and see the hand-symbol. The player will think it is a button and use it as a button. When he or she uses the button, there will be an explosion.
//Loffy

PS. Here is a great place for tutorials and sample maps:
http://www.planetwolfenstein.com/4newbies/mapping.htm#tutorials


(walter1989) #11

you can use func_button instead of func_door

its not in radiant ET but you can add it

look for ==> http://user.tninet.se/~fzo823r/rtcw_ent_in_et_beta2.pk3 (its a file that contains the new entities together with the info for installing them)

its better to use a func_button then a func_door

and for the mover i would use path_corner_2 and script the floor or platform or whatever to go to the path_corner_2 (gotomarker …) if the func_button is triggered