A Mostly Accurate Merc Tierlist


(hawkeyeguy99) #21

Totally expected many disagrees with this. It’s my personal one so it’s based a lot on personal playstyle and what I know about the game. It’s not end all be all, but I’d like to think I made my reasoning clear enough for people to understand where I’m coming from.

I don’t really understand the hype behind Sawbonez, I considered putting him closer to B tier. He’s my least used medic due to his lackluster healing (imo). He’s completely reliant on getting those medpacks on players and if they move or don’t pick them up like idiots he’s useless. That’s why I put Pheonix higher, his healing is given out and no one has to pick it up. And yes, his health is lower but his self heal is by far much stronger than Sawbonez and is instant. @Eox can you explain what makes Sawbonez better? I just don’t get it.


(MisterBadmin) #22

Eox can you explain what makes Sawbonez better? I just don’t get it.

I’m no Eox, but I can sure as hell give it a shot.

Sawbonez is THE pocket medic in organized competitive. He tag teams with his primary DPS (Fragger or Thunder) to murder everything. The pocket keeps both of them alive and will sling lead with or gib targets downed by his DPS.

Sawbonez is almost objectively better at pocketing than Phoenix. His packs are offer better sustain than Phoenix, who might get one or two pulses per fight. Sawbonez also gets 10 more HP, which means he can take a bit more lead-based abuse, which is immensely valuable in the frontline role the pocket takes. Phoenix gets his self revive, which isn’t insanely useful, as coordinated teams will call when he’s down and either gib him or his DPS.

I personally prefer Phoenix in almost every regard. His narcissistic personality and slightly higher speed mean that I like playing him more, and his voice lines are wonderful in every way. In pubs, you can do some insane stuff in keeping your entire push alive.

But I play 'Bonez when 5 stacking. He just works better with fewer teammates and a partner to coordinate with.


(Eox) #23

[quote=“MisterBadmin;c-225822”]

Eox can you explain what makes Sawbonez better? I just don’t get it.

I’m no Eox, but I can sure as hell give it a shot.

Sawbonez is THE pocket medic in organized competitive. He tag teams with his primary DPS (Fragger or Thunder) to murder everything. The pocket keeps both of them alive and will sling lead with or gib targets downed by his DPS.

Sawbonez is almost objectively better at pocketing than Phoenix. His packs are offer better sustain than Phoenix, who might get one or two pulses per fight. Sawbonez also gets 10 more HP, which means he can take a bit more lead-based abuse, which is immensely valuable in the frontline role the pocket takes. Phoenix gets his self revive, which isn’t insanely useful, as coordinated teams will call when he’s down and either gib him or his DPS.

I personally prefer Phoenix in almost every regard. His narcissistic personality and slightly higher speed mean that I like playing him more, and his voice lines are wonderful in every way. In pubs, you can do some insane stuff in keeping your entire push alive.

But I play 'Bonez when 5 stacking. He just works better with fewer teammates and a partner to coordinate with. [/quote]

You just said it better than I probably could. :stuck_out_tongue:


(watsyurdeal) #24

[quote=“Eox;c-225817”]

He’s a fairly common ban in competition as far as I know. Access to PDP is where it’s at, and I swear Grandeur is actually extremely good too. Also, 120 hp and the smoke is definitely a strong tool of used right. Not anyone can truly do well with RedEye. But if you find someone who is good at it, he’s nearly unstoppable. He probably won’t be used everywhere if available (unless the guy who uses him is a maniac), but he’s definitely a common “tactical ban”.

I’m not making this up. I’m just basing myself from what I know from DB’s competitive environment.[/quote]

No I wouldn’t accuse you of that, but I find that weird given all that changes to the PDP and Red Eye at this point.

I find it hard to believe he’s still that broken according to that meta, maybe I ought to try it in Ranked sometime…and be sorely disappointed. XD


(neverplayseriou) #25

is this a late april fools joke?

Mostly innacurate and looks like it’s been made by someone who’s played the game for about 1 hour.


(Dawnlazy) #26

[quote=“watsyurdeal;c-225830”][quote=“Eox;c-225817”]

He’s a fairly common ban in competition as far as I know. Access to PDP is where it’s at, and I swear Grandeur is actually extremely good too. Also, 120 hp and the smoke is definitely a strong tool of used right. Not anyone can truly do well with RedEye. But if you find someone who is good at it, he’s nearly unstoppable. He probably won’t be used everywhere if available (unless the guy who uses him is a maniac), but he’s definitely a common “tactical ban”.

I’m not making this up. I’m just basing myself from what I know from DB’s competitive environment.[/quote]

No I wouldn’t accuse you of that, but I find that weird given all that changes to the PDP and Red Eye at this point.

I find it hard to believe he’s still that broken according to that meta, maybe I ought to try it in Ranked sometime…and be sorely disappointed. XD[/quote]

Redeye is broken by design. Blocking the enemy’s vision, being able to see through the smoke AND having weapons that can fuck you up at any range is just dumb. Especially the Grandeur, it’s the most OP weapon in the game along with bolt-action snipers and basically transforms people into spinbot turrets on wheels. It’s not even the same kind of OP as Thunder, as his is merely a case of excess; simply nerfing some of his stats would suffice.


(LifeupOmega) #27

[quote=“ostmustis;c-225788”]1: thunder and all the snippers
2: burst rifle, sparks and fletcher (if you need an engi)
3-5: the rest[/quote]


(Mc1412013) #28

i find phantom extremely usefull yes i may be lowest score worst k/d some times but if theres a lot of proxy mines and turrets he does make it easier for the engi to get to where they need to go wtih out blown up or turnned to swiss cheese when they finaly decide to stay behind me
till i clear the path. also he does a fairly decent job sneeking into areas to steal obj


(OwynTyler) #29

Fragger is too high in the list, he may be powerfull but not anywhere near easy, bad fragger could do more harm than use…:


(watsyurdeal) #30

[quote=“Dawnlazy;c-225842”]

Redeye is broken by design. Blocking the enemy’s vision, being able to see through the smoke AND having weapons that can @$!# you up at any range is just dumb. Especially the Grandeur, it’s the most OP weapon in the game along with bolt-action snipers and basically transforms people into spinbot turrets on wheels. It’s not even the same kind of OP as Thunder, as his is merely a case of excess; simply nerfing some of his stats would suffice.[/quote]

Just because it kills you doesn’t make it broken.

Red Eye is good, but his smoke does not block enemy fire, his goggles only spot while active and a direct line of sight of the enemy, and the smoke nade hinders his team as much as the enemy. The Grandeur can kill in 2 headshots to most mercs, 1 to Sparks and Aura, and 3 bodyshots to 120 hp mercs like Skyhammer. If your argument is maybe it could be toned down abit, sure, give it a sight and better accuracy buffs, and I’d happily take a hit to it’s headshot damage and give it some fall off. It’s really not a sniper rifle anyhow, it’s a battle rifle first and foremost.

That, and the fact you called Snipers op, is also pretty laughable. Again, just because it kills you it doesn’t make it op or broken, op is basically reserved for stuff that is better in every way than any of the options available, aka pre nerf Fragger, and broken is when it pretty much stops the game from progressing or is by design impossible to balance, nothing really comes to my mind in that regard.


(Melinder) #31

Why would you ever base a tier list off of how bad players perform with them?


(OwynTyler) #32

Why would you ever base a tier list off of how bad players perform with them?[/quote]

Because even worst possible merc with aimbot (perfect aiming skill) would kill everything in sight regardless of any lists


(bgyoshi) #33

Every time people complain about the Grandeur I just laugh. I mean sure, if you have 100% headshot accuracy anything is broken. It has 40 damage body shots and 180 rpm for 120dps, which is beaten by Hochfir, KEK10, Crotzni, SMG-9, and every single assault weapon from BR-16 to MK46 and all three shotguns.

So yeah, if you got some dope 100% headshot skills, grats.


(Szakalot) #34

Every time people complain about the Grandeur I just laugh. I mean sure, if you have 100% headshot accuracy anything is broken. It has 40 damage body shots and 180 rpm for 120dps, which is beaten by Hochfir, KEK10, Crotzni, SMG-9, and every single assault weapon from BR-16 to MK46 and all three shotguns.

So yeah, if you got some dope 100% headshot skills, grats.[/quote]

your underestimating frontloaded damage.

Being able to take a 120hp opponent out in 3 bodyshots can be very difficult to beat. Especially, considering how easy it is to land them.

Bolt-action sniper rifles have even lower DPS, but if you can take an opponent out with a huge alpha strike, it doesn’t matter what their DPS is.


(averagerussian) #35

Thanks for the laugh


(Dawnlazy) #36

[quote=“watsyurdeal;c-225895”][quote=“Dawnlazy;c-225842”]

Redeye is broken by design. Blocking the enemy’s vision, being able to see through the smoke AND having weapons that can @$!# you up at any range is just dumb. Especially the Grandeur, it’s the most OP weapon in the game along with bolt-action snipers and basically transforms people into spinbot turrets on wheels. It’s not even the same kind of OP as Thunder, as his is merely a case of excess; simply nerfing some of his stats would suffice.[/quote]

Just because it kills you doesn’t make it broken.

Red Eye is good, but his smoke does not block enemy fire, his goggles only spot while active and a direct line of sight of the enemy, and the smoke nade hinders his team as much as the enemy. The Grandeur can kill in 2 headshots to most mercs, 1 to Sparks and Aura, and 3 bodyshots to 120 hp mercs like Skyhammer. If your argument is maybe it could be toned down abit, sure, give it a sight and better accuracy buffs, and I’d happily take a hit to it’s headshot damage and give it some fall off. It’s really not a sniper rifle anyhow, it’s a battle rifle first and foremost.

That, and the fact you called Snipers op, is also pretty laughable. Again, just because it kills you it doesn’t make it op or broken, op is basically reserved for stuff that is better in every way than any of the options available, aka pre nerf Fragger, and broken is when it pretty much stops the game from progressing or is by design impossible to balance, nothing really comes to my mind in that regard.
[/quote]

Redeye and snipers have been consistently breaking the gameflow at high level play for a very long time now. Redeye is an instant ban at DBN if a team has any player that is semi-competent with him and has built strats around him, he’s second only to Thunder in that regard. Snipers in this game simply deny huge areas and are nigh uncounterable unless you have a counter-sniper (or in the case of Redeye only a counter Redeye ever works). The last DBN cup was a snipefest and the finals were basically Ozzie and Salezki duking it out as snipers for several matches straight. Redeye is very very broken and only someone who hasn’t touched PUGs, cups or scrims and seen the kind of bullcrap he can pull off would ever disagree.


(KangaJoo) #37

[quote=“Eox;c-225782”]

  • 8 : Thunder.
  • 7 : Sparks, RedEye.
  • 6 : Fragger, Sawbonez.
  • 5 : Fletcher, Aura, Arty, Skyhammer.
  • 4 : Nader, Vassili, Kira.
  • 3 : Phoenix, Bushwhacker, Stoker.
  • 2 : Rhino, Proxy, Aimee.
  • 1 : Phantom.

Anyway, like any tier list, better take this with a grain of salt. Skill means much more than a simple ranking.[/quote]

As someone who used to play competitively, this is a much more accurate tier list lol. Now at the time I played we didn’t have any counters to the rhino + heal station cheese other than nades (which a lot of times couldn’t hit the healing station) so he was super powerful, but I can see why now with the newer mercs he’s probably pretty low.


(Szakalot) #38

[quote=“KangaJoo;c-225916”][quote=“Eox;c-225782”]

  • 8 : Thunder.
  • 7 : Sparks, RedEye.
  • 6 : Fragger, Sawbonez.
  • 5 : Fletcher, Aura, Arty, Skyhammer.
  • 4 : Nader, Vassili, Kira.
  • 3 : Phoenix, Bushwhacker, Stoker.
  • 2 : Rhino, Proxy, Aimee.
  • 1 : Phantom.

Anyway, like any tier list, better take this with a grain of salt. Skill means much more than a simple ranking.[/quote]

As someone who used to play competitively, this is a much more accurate tier list lol. Now at the time I played we didn’t have any counters to the rhino + heal station cheese other than nades (which a lot of times couldn’t hit the healing station) so he was super powerful, but I can see why now with the newer mercs he’s probably pretty low.

[/quote]

the problem with Rhino+Aura is that this combo is stuck in one spot. Opponents can often go around it/ignore it and win regardless. Rhino is also weakish in transition, so catching them leaving spawn can be easy.

Plus, once players got good, taking aura station’s is often easy, especially in open-sky areas (Arty)


(GatoCommodore) #39

@Dawnlazy i thought you can fling explosive to red eye smoke?
isnt that a counter?

also, red eye cant see deployables or stoker flame while on IR mode


(Dawnlazy) #40

[quote=“GatoCommodore;c-225919”]@Dawnlazy i thought you can fling explosive to red eye smoke?
isnt that a counter?
[/quote]

If you’re close enough, but if you even peek the smoke to try to do it you risk getting instantly rekt anyway.