So, It’s been a while now that I’ve installed Dirty Bomb and I’ve come up with these toughts about some of the game mechanics that I whish to share with you.
Don’t you think that some of the times are way to fast for the purpose?
I mean, play a battle in Chapel with 8 Skyhammers in defense and you will be tempested by airstrike every second, play at Trainyard and your preciously planted c4 at the Blocker Carriage after two hours of dying and respawning will be defused by an enemy Proxy/Fletcher/Bushwacker in no time.
Back in the ET days repairing the tanks and defusing the dynamites took some times and it was tense when you sneaked about with your engineer in the enemy base to plant the bomb, but if you succeded the defenders would have an hard time to defuse the thing with the pressing attack of your team.
On the other and the Field Ops had to wait a little longer to call airstrikes and artylleries, and the entire thing was more visible, making it a matter of skill to call down a good fire support and not a random smoke grenade tossing.
When the number of strikes was unbalanced they even added the cool feature to impede another airstrike to be called with the message “Too many aristrikes en route”, less bombing madness, more live firefighting with small arms.
So I’m wondering about three proposal, tell me what you think.
#1: Increase the recoil time between a Fire Support request and another, make it a little more visible but with a wider area of effect
#2: Add a buffer that stop too many Fire Supports to be called at the same time by the same team, calling more on coordination and precision and less on massing the strikes.
#3 : Decrease the “Action speed” (Time needed for disarming, construct, etc.) for everyone, keeping a discrete bonus for the engineering classes, but non so unfair. I don’t mind about planting, feels quite right, but everything else in my opinion should be a little re-worked.
If, as I can think, you think that maps would be too little to a time re-work like this, I wouldn’t mind even if maps were a bit larger and the various mission a little more convoluted (more objectives, more distance to cover with the EV).
I don’t claim it is perfect, but it’s a proposal and an idea.
What you think about that?
Maybe togheter we can do some good 