In the Meantime…
Until these updates roll out, here’s what you can do to improve your multiplayer experience if you encounter problems:
Check your opponent’s network connection / ping: One player with very low bandwidth connections can have a negative impact on the overall network performance of the game for the team. You are able to view other player’s connection quality easily by viewing the scoreboard and determining if this is the likely cause of lag. To view other player’s connection quality, press Start during a match and select the Scoreboard option to display all other players Other human player bandwidth values are shown on the right hand side of their name as a traffic light value. Anyone that is showing orange or red means they have a bad connection and could potentially be causing the match to become disrupted…Note: You can also view the opposing team scoreboard since the problem may be with a player on the opposite team. To do this press R1 for PS3 or RB for XBOX 360 while on the scoreboard
Should you see more players showing RED than GREEN on their status, you should exit this game, return to the main menu and join another game on a new connection. The matchmaking system will place you in a more suitable game
Source:
http://bethblog.com/index.php/2011/05/20/brink-%E2%80%93-an-update-on-updates/
So, if I understand correctly; if one players lags, everyone else with a proper connection may also lag.
If that’s correct, that’s one of the most ridiculous networking method used in a competitive and online FPS game. I don’t even get how that method could sound like a good idea… it just doesn’t make sense, especially when Brink on console doesn’t even feature a Server (host) Browser, so you may get matched with laggy players coming from all around the world all the time.
I sincerely hope that the console version of Brink will get a patch that would add a server browser. Otherwise, Brink may just die in a matter of weeks.