@K-smooth @Eduardo @BanHammer
I agree with all of you, even smooths snarky post
but I just want to throw a curveball out there. Would there be any point polishing/optimizing the game when they still are not done implementing everything into the game? To me it wouldn’t make any sense, Polish/Optimize, release new content, Polish/Optimize, release new content, rinse, repeat.
In my small time as a web developer/designer a few years ago I learned not to bother optimizing code until the product was finished and signed off by the customer, once we knew everyone was happy with the finished product I would spend time optimizing the backend and doing other things like compressing all the files sizes, trimming pointless code, solving compatibility issues with browsers (Especially IE…shudder) etc
I used to try and do all that at every stage in development, and it added so much more time on to the project that was kind of needless. Now this is just anecdotal but I can imagine it being the same for game development, now I do want the game to be optimized but the game is playable in its current state, and I would rather SD do everything they want to add into the game before moving onto polishing.
Also a little question, Does the Stat FPS console command show frametime?
At the moment it shows
X FPS
X MS
X Percent
Is MS the frametime? and what does the percentage mean?
If MS is the frametime, I notice a huge spike from 4-6ms to 12-16ms when using a tweak to cap my fps in the config. Not sure if this has to be the case when capping the framerate just thought I would throw that out there.