A little something I've been working on...


(Shanks) #1

Features cel-shading with full 16x anti-aliasing and fixed r_smp.
I’m still trying to figure out what do with the trees and foliage though.


(stealth6) #2

lol not really a good map for it, when I see cel shading I immediately think -> cartoon style.

So trees would have to be simplified into cartoon style imo :stuck_out_tongue:


(Nail) #3

they aren’t cartoon ?


(Scennative) #4

Omg… Bacon is back! :stuck_out_tongue: So now is Jaybird back, then bacon… The next is: Jaquboss… Maybe… :stuck_out_tongue:


(nUllSkillZ) #5

<OT>They’ll all return :D</OT>


(darthmob) #6

Looking quite good though it’s a bit hard to see the slopes. Did you change the map or the rendering of the game? If it’s the latter I would to see some screenshots of other maps.


(Shanks) #7

It’s the renderer that I changed. Very experimental at this stage.
So far only bright maps like fueldump and oasis look anything decent and player models are iffy at best.

Here’s a video I recorded of it running with omnibot: http://www.xfire.com/video/3acef4/


(Bonghead) #8

omgbbq with extra bacon. Keep at it!


(dutchmeat) #9

Yarrr, Borderlands to ET