Features cel-shading with full 16x anti-aliasing and fixed r_smp.
I’m still trying to figure out what do with the trees and foliage though.
A little something I've been working on...
bacon1
(Shanks)
#1
stealth6
(stealth6)
#2
lol not really a good map for it, when I see cel shading I immediately think -> cartoon style.
So trees would have to be simplified into cartoon style imo 
Scennative
(Scennative)
#4
Omg… Bacon is back!
So now is Jaybird back, then bacon… The next is: Jaquboss… Maybe… 
darthmob
(darthmob)
#6
Looking quite good though it’s a bit hard to see the slopes. Did you change the map or the rendering of the game? If it’s the latter I would to see some screenshots of other maps.
bacon1
(Shanks)
#7
It’s the renderer that I changed. Very experimental at this stage.
So far only bright maps like fueldump and oasis look anything decent and player models are iffy at best.
Here’s a video I recorded of it running with omnibot: http://www.xfire.com/video/3acef4/