how does it work??
how do you create a mod for ET.
a little question
It depends on what you want to do.
You can do maps (which I also count as mod-ification of the original game), graphic-modifications (change textures and skins), sound-modifications, playermodel-modifications (change the appearence of the players) or gameplay-modifications.
A combination of the above modifications is called total conversion.
For every category you need specific programs and skills.
If you want to do gameplay-modifiations you must have programming skills in the programming language “C”.
hmmm i think i have to learn the progam language but i am a good modeller
where can i learn it??
Hi! Here’s a link to a list of modeling tutorials: http://www.planetquake.com/polycount/resources/general/modelanim.shtml
This link takes you to a modeling tutorial for RtCW: http://www.paposo.com
// Loffy
modelling is not a problem for me, i only want to know how to do the rest…
buy a book over c and c++ programming, probally a book for visual studio, because et was programmed in this enviroment
As far as I remember there are several online C-programming tutorials mentioned here in the forums.
Not sure if this thread is sticky.