A little nooby help please


(scoobydum) #1

Hi there,

I wonder if someone could help me with a couple of things - and if its either possible or considered acceptable:

  1. is there an easy way to change the timelimit on a map, say a 30 min map to 20 or vice versa. I have looked for info in the forums on this but I cant find it and most of the stuff on here is a bit too technical for me to decipher.

  2. as above but is there an easy way to edit the places where mines can be planted on a map

I play with a pretty private group of regular players & we would have no desire or skill levels to mod or map, but this would help us enhance gameplay.

Thanks


(avery) #2

I believe those are both set within the map configs. You would need to edit those in order to do it. Especially the mines. The timer could be different. I will bet your question will be answered with in the next day or two.


(Mateos) #3

Timer is in the .script file in the maps subfolder of each map package; All the mods have a cvar mapscript in which you can place custom .script files for this. Mapconfigs can be used for spawn times, not sure about time limit…

Mines? Through shaders it would affect all the maps, and if a player with the package want to test offline he will have also disabled mines… I only see hexaedit .bsp to change a shader on a surface et write a different, not sure without compile tha shader would work?


(scoobydum) #4

[QUOTE=Mateos;384027]Timer is in the .script file in the maps subfolder of each map package; All the mods have a cvar mapscript in which you can place custom .script files for this. Mapconfigs can be used for spawn times, not sure about time limit…

Mines? Through shaders it would affect all the maps, and if a player with the package want to test offline he will have also disabled mines… I only see hexaedit .bsp to change a shader on a surface et write a different, not sure without compile tha shader would work?[/QUOTE]

Thanks very much Mateos - I have the maptime (& spawntime bonus :D:D) issue fixed from the .script file now done & tested as you suggested

If it could be just as easy to ammend mine placing I would be relaxing with a beer right now :slight_smile:


(Mateos) #5

I guess for mines… You want to disallow players to deploy mines around spawn areas? I’m not sure, but since through scripts some guys can add clip stuff… I would like to know as well if it’s possible :slight_smile:


(nUllSkillZ) #6

My guess:
You must have the map source file to change the areas where mines can be placed.

Edit:

It might be possible to add a thin clip brush on top of the areas wit a mapscript.
So you would need the areas coordinates.


(Mateos) #7

Seems you can “[make] a part of terrain mineable/unmineable”:
http://wolfwiki.anime.net/index.php/Map_scripting

Have not read it yet, but it’s what I read in the first part :slight_smile: