ok, im trying to make a lever, im trying new things everyday lol. Ive ran into some problems, it wont move. I dont know y cause ive never made one like it before and i would search, but my crappy dial up keeps cutting me off every few mins so i dont get to stay on long enough
here is the map for it
// entity 0
{
“classname” “worldspawn”
“mapcoordsmins” “-9408 5312”
“mapcoordsmaxs” “9408 -5376”
// brush 0
{
( 320 -751 -1404 ) ( 320 -767 -1404 ) ( 320 -767 -1588 ) metal_misc/ametal_m03_nonsolid 0 0 0 0.500000 0.500000 0 8 0
( 339 -751 -1404 ) ( 320 -751 -1404 ) ( 320 -751 -1588 ) metal_misc/ametal_m03_nonsolid 0 0 0 0.500000 0.500000 0 8 0
( 325 -765 -1407 ) ( 325 -749 -1407 ) ( 325 -749 -1591 ) metal_misc/ametal_m03_nonsolid 0 0 0 0.500000 0.500000 0 8 0
( 320 -766 -1404 ) ( 339 -766 -1404 ) ( 339 -766 -1588 ) metal_misc/ametal_m03_nonsolid 0 0 0 0.500000 0.500000 0 8 0
( 309 -767 -1565 ) ( 309 -751 -1565 ) ( 328 -751 -1565 ) metal_misc/ametal_m03_nonsolid 0 0 0 0.500000 0.500000 0 8 0
( 339 -751 -1588 ) ( 320 -751 -1588 ) ( 320 -767 -1588 ) metal_misc/ametal_m03_nonsolid 0 0 0 0.500000 0.500000 0 8 0
}
// brush 1
{
( 350 -751 -1588 ) ( 331 -751 -1588 ) ( 331 -767 -1588 ) metal_misc/ametal_m03_nonsolid -22 0 0 0.500000 0.500000 0 8 0
( 320 -767 -1565 ) ( 320 -751 -1565 ) ( 339 -751 -1565 ) metal_misc/ametal_m03_nonsolid -22 0 0 0.500000 0.500000 0 8 0
( 331 -766 -1404 ) ( 350 -766 -1404 ) ( 350 -766 -1588 ) metal_misc/ametal_m03_nonsolid -22 0 0 0.500000 0.500000 0 8 0
( 336 -767 -1407 ) ( 336 -751 -1407 ) ( 336 -751 -1591 ) metal_misc/ametal_m03_nonsolid 0 0 0 0.500000 0.500000 0 8 0
( 350 -751 -1404 ) ( 331 -751 -1404 ) ( 331 -751 -1588 ) metal_misc/ametal_m03_nonsolid -22 0 0 0.500000 0.500000 0 8 0
( 331 -751 -1404 ) ( 331 -767 -1404 ) ( 331 -767 -1588 ) metal_misc/ametal_m03_nonsolid 0 0 0 0.500000 0.500000 0 8 0
}
// brush 2
{
( 339 -748 -1588 ) ( 320 -748 -1588 ) ( 320 -764 -1588 ) metal_misc/ametal_m03_nonsolid 0 6 0 0.500000 0.500000 0 8 0
( 309 -764 -1565 ) ( 309 -748 -1565 ) ( 328 -748 -1565 ) metal_misc/ametal_m03_nonsolid 0 6 0 0.500000 0.500000 0 8 0
( 326 -766 -1405 ) ( 345 -766 -1405 ) ( 345 -766 -1589 ) metal_misc/ametal_m03_nonsolid 0 0 0 0.500000 0.500000 0 8 0
( 331 -764 -1407 ) ( 331 -748 -1407 ) ( 331 -748 -1591 ) metal_misc/ametal_m03_nonsolid -6 0 0 0.500000 0.500000 0 8 0
( 339 -764 -1406 ) ( 320 -764 -1406 ) ( 320 -764 -1590 ) metal_misc/ametal_m03_nonsolid 0 0 0 0.500000 0.500000 0 8 0
( 325 -748 -1404 ) ( 325 -764 -1404 ) ( 325 -764 -1588 ) metal_misc/ametal_m03_nonsolid -6 0 0 0.500000 0.500000 0 8 0
}
// brush 3
{
( 325 -742 -1574 ) ( 325 -766 -1574 ) ( 325 -766 -1579 ) metal_misc/ametal_m03_nonsolid 0 0 0 0.500000 0.500000 0 8 0
( 331 -763 -1575 ) ( 325 -763 -1575 ) ( 325 -763 -1580 ) metal_misc/ametal_m03_nonsolid 0 0 0 0.500000 0.500000 0 8 0
( 331 -766 -1574 ) ( 331 -742 -1574 ) ( 331 -742 -1579 ) metal_misc/ametal_m03_nonsolid 0 0 0 0.500000 0.500000 0 8 0
( 325 -764 -1574 ) ( 331 -764 -1574 ) ( 331 -764 -1579 ) metal_misc/ametal_m03_nonsolid 0 0 0 0.500000 0.500000 0 8 0
( 325 -766 -1573 ) ( 325 -742 -1573 ) ( 331 -742 -1573 ) metal_misc/ametal_m03_nonsolid 0 0 0 0.500000 0.500000 0 8 0
( 331 -742 -1579 ) ( 325 -742 -1579 ) ( 325 -766 -1579 ) metal_misc/ametal_m03_nonsolid 0 0 0 0.500000 0.500000 0 8 0
}
}
// entity 1
{
“target” “door_callscript”
“classname” “func_invisible_user”
“cursorhint” “HINT_ACTIVATE”
// brush 0
{
( 315 -751 -1557 ) ( 315 -766 -1557 ) ( 315 -766 -1596 ) common/trigger 0 0 0 0.500000 0.500000 0 7 0
( 357 -750 -1557 ) ( 301 -750 -1557 ) ( 301 -750 -1596 ) common/trigger 0 0 0 0.500000 0.500000 0 7 0
( 341 -768 -1557 ) ( 341 -753 -1557 ) ( 341 -753 -1596 ) common/trigger 0 0 0 0.500000 0.500000 0 7 0
( 301 -766 -1557 ) ( 357 -766 -1557 ) ( 357 -766 -1596 ) common/trigger 0 0 0 0.500000 0.500000 0 7 0
( 301 -766 -1557 ) ( 301 -751 -1557 ) ( 357 -751 -1557 ) common/trigger 0 0 0 0.500000 0.500000 0 7 0
( 357 -751 -1596 ) ( 301 -751 -1596 ) ( 301 -766 -1596 ) common/trigger 0 0 0 0.500000 0.500000 0 7 0
}
}
// entity 2
{
“classname” “script_mover”
“scriptname” “doorlever”
“spawnflags” “2”
// brush 0
{
( 326 -759 -1573 ) ( 326 -766 -1573 ) ( 326 -766 -1577 ) metal_misc/ametal_m03_nonsolid 0 0 0 0.500000 0.500000 0 8 0
( 325 -742 -1573 ) ( 320 -742 -1573 ) ( 320 -742 -1577 ) metal_misc/ametal_m03_nonsolid 0 0 0 0.500000 0.500000 0 8 0
( 330 -766 -1573 ) ( 330 -759 -1573 ) ( 330 -759 -1577 ) metal_misc/ametal_m03_nonsolid 0 0 0 0.500000 0.500000 0 8 0
( 320 -766 -1573 ) ( 325 -766 -1573 ) ( 325 -766 -1577 ) metal_misc/ametal_m03_nonsolid 0 0 0 0.500000 0.500000 0 8 0
( 320 -766 -1574 ) ( 320 -759 -1574 ) ( 325 -759 -1574 ) metal_misc/ametal_m03_nonsolid 0 0 0 0.500000 0.500000 0 8 0
( 325 -759 -1578 ) ( 320 -759 -1578 ) ( 320 -766 -1578 ) metal_misc/ametal_m03_nonsolid 0 0 0 0.500000 0.500000 0 8 0
}
// brush 1
{
( 325 -759 -1578 ) ( 320 -759 -1578 ) ( 320 -766 -1578 ) common/origin 0 0 0 0.500000 0.500000 0 15 0
( 320 -766 -1574 ) ( 320 -759 -1574 ) ( 325 -759 -1574 ) common/origin 0 0 0 0.500000 0.500000 0 15 0
( 320 -766 -1573 ) ( 325 -766 -1573 ) ( 325 -766 -1577 ) common/origin 0 0 0 0.500000 0.500000 0 15 0
( 330 -766 -1573 ) ( 330 -759 -1573 ) ( 330 -759 -1577 ) common/origin 0 0 0 0.500000 0.500000 0 15 0
( 324 -764 -1573 ) ( 319 -764 -1573 ) ( 319 -764 -1577 ) common/origin 0 0 0 0.500000 0.500000 0 15 0
( 326 -759 -1573 ) ( 326 -766 -1573 ) ( 326 -766 -1577 ) common/origin 0 0 0 0.500000 0.500000 0 15 0
}
}
// entity 3
{
“classname” “target_script_trigger”
“origin” “298 -720 -1564”
“targetname” “door_callscript”
“scriptname” “door_trigger”
“target” “door_lever”
}
its just a prefab model,no ground or nothing
and here is the script
door_trigger
{
spawn
{
}
trigger doorleverup
{
accum 1 abort_if_not_equal 1
trigger doorlever up
accum 1 set 0
wait 9000
}
trigger doorleverdown
{
accum 1 abort_if_not_equal 0
trigger doorlever down
accum 1 set 1
wait 9000
}
}
doorlever
{
spawn
{
}
trigger up
{
setrotation 45 0 0
}
trigger down
{
setrotation -45 0 0
}
}
Hope someone can teach me how to make one of these things, i need one really bad for my level
