First, I want to say that I absolutely love Dirty Bomb. The ET style of the game is right up my alley. I had the pleasure of working with Splash Damage (indirectly) when I was a QA tester at Activision working on Quake Wars for ~9 months. It was a shame that Quake Wars didn’t get as much exposure as it should have had, because it was an incredibly fun game. Dirty Bomb appears to be rising in exposure and popularity very quickly, and I hope this trend continues.
I am writing this as a letter to the devs/publishers and to the community as a whole. I know that, at the end of the day, Splash Damage and Nexon are businesses, and their number one goal is to turn a profit and remain solvent. I’m also aware that the game is currently in beta, and is subject to change at any time. That being said, I do have some concerns with the way the game is heading as of the last few patches. I have only been playing the game for about 5 weeks, (although I have about 135 hours played) so I can’t speak to what happened before the kira + rhino update.
These are my concerns:
Bugs:
I’m aware that fixing bugs can take a varying amount of time depending on the reproducibility of the issue, and how likely fixing the issue would create new bugs. Bugs like the crazy stretchy slenderman issue are very hard to reproduce and would take some time to find and fix.
I know that when publishers and devs collaborate, it can take up to a few weeks or more before a new build actually goes live. Perhaps a lot of the bugs that have been discovered over the last few months are already fixed in a new build.
I really really hope some of the more frustrating bugs (fletcher’s vanishing stickies) are already in the pipeline. However there are some more apparent, easily fixable bugs that have been neglected thus far. There are augments on cards that do not function at all, or do not even make sense any more (lock-on for fletcher, potent packs for sparks). You guys are selling these loadout cards for real money and they don’t even function 100% correctly.
There are some severe performance issues in this game for many people as well. I haven’t seen any optimization updates for this game the entire time I’ve been playing.
Balance:
Balancing a game with multiple roles and objectives is very difficult, and I really only have a few suggestions on balance. I would just wish that while this game is still in beta, you were actively trying new balance tweaks more rapidly. The Phantom update just landed, and there were only a few balance changes. Take advantage that the game is still in beta and really fine tune everything before it goes gold.
The most glaringly imbalanced thing right now to me is that Sparks’ revive gun does wayyyy too much damage to objectives. I believe a team of three sparks is better than three skyhammers when it comes to stopping the EV. I see a ton of people complaining about Phantom being OP. I haven’t been able to try him yet, so I can’t give my opinion on him other than I see no reason why his cloak should have a shield. Seems like you can just pop cloak and bum rush a guy and he’s already wasted half his clip just trying to get through your shield. I do feel that a lot of complaints about imbalances are due to player inexperience (nader and rhino complaints).
Business model:
Right now the patches seem to be focused on getting a new merc out every two weeks, with some fixes and balance changes dripped in. I’ve seen this happen in a lot of games, and it always leaves the community feeling bitter and neglected. Pushing out new content at a fast and steady rate is not always the best way to make a profit. If you put out patches with more balance and bug fixes that improve the overall quality and playability of your game, the community will be more likely to give you money.
I see people say it all the time: "I’m not going to give them a dime until they fix “x”. What you want people to say is “Wow, this game is really well made and really fun, these guys deserve my money for all hours of fun that I’ve had”.
I also think pricing on certain items should be looked at, 5 dollars for a single elite case is very silly and unreasonable for the majority of players. You should also try a 50% off sale on certain weekends (maybe in conjunction with double xp weekends).
I don’t want to make it seem like we as a community are entitled to anything, because this is a free game and you guys are working your assess off. I just want to see Dirty Bomb flourish and become huge.
Thanks for reading.
TL;DR: Prioritize bug fixes and balancing before churning out a new merc every patch, creating an even greater amount of fixes and balance changes that need to happen.