A letter from /v/....


(SSJ4SepirothGoku1999) #1

So yeah 4chan’s /v/ board is diggin the game and we decided to come together as a collective and brainstorm things that were at fault within the game. And so we have this list. It is not complete by any means but it is what we have so far.

 Ability to change body type in game. You cannot know what you will need in the the server you join. too man servers have no heavies, and too many servers have no lights. So backing out to fix that is strenuous.
Contructable pathways that are weight class limited.
More body types. The big guy looks like he easily could vault and jump and lift himself up if not others over his head. A fat class perhaps?
Reducing spawn camping. A form of rubber banding.
Turrets that lock on but have a cool down or reload cycle. Something that doesn't make the turrets dumb as hell.
Heavy having more abilites to make up for the lack of pakour. Shoulder charge? Ability to move large objects that obstruct pathways?
Ability to remove the hud without it removing the ability to revive or switch classes.
Distance Sights for the Grenade Launcher if not a "idea of where its going to land" cursor on screen.
Alternate bullet type that is specific to each class, similar to the armor peircing rounds. EMP rounds? Vampire Rounds.
A medic gun of some sort, slower health regeneration than using the guages.
Abilities, similar to the way there are abilities per each class, for each body type. Extended Wall Run, extended jump, greater climb speed, greater overall running speed, roll.
Trip mines that can be placed on the wall.
Machine Gun nests that, like TF2, can be ruined by a good spy. But can ONLY be ruined by an Operative.
Weapons for light class that aren't SMG's. Unique things similar to how the heavy has unique items.
Turrets should be able to be repaired while up and not after they have been downed.
A rocket launcher.
More semi automatic weaponry.
Basic Movement is too slow, even for a non-unreal, non-quake shooter. The heavy runs like a normal man walks and the light runs as fast as a normal man walks who has an appointment.
Maps that have platforming like the Pakour challange.
Guns feel like plastic. SMG's feel like the assault rifles. Only guns that stand out are the shotguns,snipers,lmg's.	
*For PC only, instead of DLC for us, give us the SDK. 

Feel free to add to it as you see fit and discuss any of the poitns here.


(Nail) #2

you can change body type at command post


(Charles Atlas) #3

A lot of that sounds like borderlands. Go play that if you want ridiculous things like vampire rounds.

I don’t feel like this game is fit for rocket launchers either. With a lack of vehicles, there’s really not point in having them. It’s just an annoyance speaking for myself.

Also, you realize that the wall running and overall speed are body type unique abilities right?

Not trying to antagonize, just saying. I do like some of the suggestions


(Heburnll) #4

I disagree with most of your points. Especially the ones where you want it to be more like TF2.


(SSJ4SepirothGoku1999) #5

[QUOTE=Charles Atlas;306766]A lot of that sounds like borderlands. Go play that if you want ridiculous things like vampire rounds.

I don’t feel like this game is fit for rocket launchers either. With a lack of vehicles, there’s really not point in having them. It’s just an annoyance speaking for myself.

Also, you realize that the wall running and overall speed are body type unique abilities right?

Not trying to antagonize, just saying. I do like some of the suggestions[/QUOTE]

With the light body. You can wall run, but not for all that long. As a matter of fact, for a game that is as unrealistic and fictitious as Brink, many of us find it weird that of all things the pakour is limited.

Don’t get me wrong, I am not suggesting Sonic the Hedgehog/Matrix running, but an ability to enhance it would not be bad.

Also, if you picked enhanced overall speed, that doesn’t mean that the Heavy and Medium now run as fast as the light. The light is now faster than they usually are, the medium is now faster, the heavy is now faster.

Think of it this way

1=L
2=M
3=H
X=percent speed enhancement

1+x
2+x
3+x

Heavy would still be the slowest, but with the enhancement faster than one without. It prevents a heavy going into battle, dieing (because of retarded medic bots and retarded human medics) and then having to run at 1mph all the way back from spawn. But would also enable the light class to become more honed towards the run and gun Unreal/Quake style that its supposed to symbolize.

With Team Fortress 2 being more about replays and hats and in-game stores than game-play. Forgive us for having a withdrawal for the things that made that game special.


(.TehTank.) #6

Have you happened to … maybe PLAY this game at all? because if you have you’d know you can’t if you making a suggestion then yes that would be good.


(SphereCow) #7

Contructable pathways that are weight class limited.
More body types. The big guy looks like he easily could vault and jump and lift himself up if not others over his head. A fat class perhaps?
Reducing spawn camping. A form of rubber banding.
Turrets that lock on but have a cool down or reload cycle. Something that doesn't make the turrets dumb as hell.
Alternate bullet type that is specific to each class, similar to the armor peircing rounds. EMP rounds? Vampire Rounds.
A medic gun of some sort, slower health regeneration than using the guages.
A rocket launcher.
Basic Movement is too slow, even for a non-unreal, non-quake shooter. The heavy runs like a normal man walks and the light runs as fast as a normal man walks who has an appointment.
Guns feel like plastic. SMG's feel like the assault rifles. Only guns that stand out are the shotguns,snipers,lmg's.	

Those are the ones I don’t like.

Also:

You should be able to kick people like you could in Wolf’s NoQuarter. Why?

When you do your standard melee it prevents you from shooting.

In NQ, when you would kick people you could still reload, shoot, or do anything arms related, but you could not run or crouch.

It should do damage based in linear velocity, and possibly how long you charged it up.

It’s a good vulnerability balance, and I see no reason to not have it. Should be fairly easy to implement.


(SSJ4SepirothGoku1999) #8

[QUOTE=Luddens Desir;306779]


Contructable pathways that are weight class limited.
More body types. The big guy looks like he easily could vault and jump and lift himself up if not others over his head. A fat class perhaps?
Reducing spawn camping. A form of rubber banding.
Turrets that lock on but have a cool down or reload cycle. Something that doesn't make the turrets dumb as hell.
Alternate bullet type that is specific to each class, similar to the armor peircing rounds. EMP rounds? Vampire Rounds.
A medic gun of some sort, slower health regeneration than using the guages.
A rocket launcher.
Basic Movement is too slow, even for a non-unreal, non-quake shooter. The heavy runs like a normal man walks and the light runs as fast as a normal man walks who has an appointment.
Guns feel like plastic. SMG's feel like the assault rifles. Only guns that stand out are the shotguns,snipers,lmg's.	

Those are the ones I don’t like.

Also:

You should be able to kick people like you could in Wolf’s NoQuarter. Why?

When you do your standard melee it prevents you from shooting.

In NQ, when you would kick people you could still reload, shoot, or do anything arms related, but you could not run or crouch.

It should do damage based in linear velocity, and possibly how long you charged it up.

It’s a good vulnerability balance, and I see no reason to not have it. Should be fairly easy to implement.[/QUOTE]

So you are for Spawn camping and for slow movement?


(SphereCow) #9

Naaah. Not for either. I hate it, but since spawns are far apart, it’s really your team’s fault for letting 1 person get that close to your spawn and kill you.

Also, considering that playing any shooter other than Quake feels like I’m having an affair, I have to say the speed in this game is pretty solid for what it is, all though circle jumps should give you more distance. I can see why you feel it’s slow, but personally, I don’t think the speed is bad. I wonder what everyone else thinks about this.


(SSJ4SepirothGoku1999) #10

[QUOTE=Luddens Desir;306790]Naaah. Not for either. I hate it, but since spawns are far apart, it’s really your team’s fault for letting 1 person get that close to your spawn and kill you.

Also, considering that playing any shooter other than Quake feels like I’m having an affair, I have to say the speed in this game is pretty solid for what it is, all though circle jumps should give you more distance. I can see why you feel it’s slow, but personally, I don’t think the speed is bad. I wonder what everyone else thinks about this.[/QUOTE]

There is a difference between letting one guy kill you at spawn, and having one 4 heavies mortar you with the Eznade to keep you at spawn while 3 engineers set up a minefield and turrets while one soldier supplies them all.

It was simply beautiful on how it worked but it shouldnt’ happen.


(fearlessfox) #11

I’m glad that the majority of your wants won’t be implemented by SD officially.

I’m a little in awe at how so many people are complaining about the limited nature of aspects of this game. Yesterday some guy was moaning that there’s not enough customisation. Aside from the fact that the probability of DLC with further customisation is almost guaranteed, Brink already offers more customisation than most games in general, let alone FPSs.

Why do I go on about that? Well, the SMART system is already a massively superior movement system to most games in general, let alone FPSs. It doesn’t need to be enhanced itself, what needs to e (slightly) enhanced is the maps themselves so they become more SMART exploitable.

Aside from that, no to anything from your list that’s trying to make it more like TF2.

A few things I agree with (kind of):

Light type should have some unique weapons.
SMGs should be lowered a little in power and ARs raised (just a little).
PC should get SDK as /well/ as DLC.

Some things I disagree with (a lot):
Movement speed is fine, it doesn’t need tweaking in any way.
NO more body types, they already differ enough and provide good reason to choose each.

It seems like you’ve arbitrarily thrown in a bunch of aspects of other games’ features that you like a lot. There’s no real thought or explanation here of hwy/how they’d gel with the current mechanics/style/feel of Brink.


(tokamak) #12

What’s with the code tags? Use quotes please

body type in game. You cannot know what you will need in the the server you join. too man servers have no heavies, and too many servers have no lights. So backing out to fix that is strenuous.

That’s the whole point. If people aren’t able to change bodytypes then you’re not always playing with the same balance of the three bodies, sometimes you’re getting lots of lights, sometimes lots of heavies, it adds much more spice to the game if you’re not able to change it to your convenience.


(MatthiasK75) #13

incase anyone is running on the walls! brilliant!


(DryRoastedLemon) #14

@fearlessfox: I completely agree with you. I feel like people bought Brink thinking it was going to be exactly like the other games they play, and now that they’ve found out Brink is completely different they start complaining about it. Like you I am also glad a lot of these things won’t be made into Brink.

Rofl xD


(Bakercompany) #15

Going to have to actually disagree on all points. I think as far as those things go the game is fine.

I wouldn’t change the weapons/classes/body types/movement or anything like that.

I like my heavy/medium/and light the way they are, they feel balanced. If you give heavy’s a shoulder ram or something ridiculous when they can already wield something like the hammerdeim…bit overpowered.

I’ve used every weapon minus a couple of the pistols, and they are balanced. The AR’s are appropriately powered so are the SMG’s. And I don’t even run SMG’s anymore.