The spawntimer always loops. The difference in SW is that it matches the opponentâs ST.
In pubs itâs okay to not play aggressively at high spawntimes on offense, but you want to push at a high time in scrims to put the opponent out full. If you die full on offense itâs not a big deal, but if you kill the opponent a few seconds before they spawn you risk going full while they spawn in a few seconds. Even if you donât go full, you made no progression as the offensive team.
You should annotate/mention that the defib revive health also depends on having the âGet Upâ augment.
You shouldnât tell people âwhich keys to pressâ but rather âwhich actions to performâ, meaning to tell people to crouch and jump. Not everyone uses the same keys.