I havent played the competitive mode yet, so this are just issues I have with the normal game:
- Let the game finish immediatly when the other team has already lost e.g. the first team has only finished the first objetive. when the other team finishes that one faster the first team has already lost but the game still continues. Same for objectives where you need to place C4 and it is not enough time anymore so that they can explode
- Count partly achieved objetives as well for the victory rule (e. g. when you need to blow of the two containers on Terminal)
- Increase the time to wait for other players. It is not fair that the game starts when 5 of 6 players of the defenders have not finished loading the map and in the other team all players are in the game. The first objective is immediatley achieved and the game already lost for the other team (or they will have it really hard to beat the time). This is not competitive I know, but I want to play fair matches in the normal game mode as well
- Increase the lobby time after the map is choosen. I want to play different Mercs on each Map but the ten seconds I have are not enough time to switch all mercs over.
- Put Team-Auto-Balance in or increase the wave timer for the team which has more members.