A few suggestions


(Tayski) #1

First of all I’d like to say I’m loving Dirty Bomb so far, great job to the development team. I hope the game takes off.

We’ve had a long discussion with my friend about some suggestions for the game to be even better, here are some for consideration:

-The ability to spawn a private server without any minimum number of players requirement. This would allow players to be alone in a server (or with their friends) to discover the maps properly, practice trick jumps and nades, tactics, etc.
At the moment you need to have a minimum number of players to be able to start a server.

-A system to view demos. For instance you finish a competitive match, you could then watch any of the players’ demos. This would allow players to learn techniques and also watch players they think were possibly cheating before reporting them. Similar to what you have in CS:GO. Does that already exist? Is that planned for future releases?

-The voting system could definitely be improved. Maybe have a look at the Quakelive voting system for improvements?

-The ability to mute the intro dialogues explaining the objectives. (it seems to irritate most people I play with)

-More maps are needed, what’s the plan on that?

-What do you think about a defrag mode like you find in games like the quake series? This would be fun and a great way to develop movement skills for players, making the overall skill level even more advanced.

Final question: when’s the final game planned to be released?

Looking forward to the feedback from the developers on those suggestions and future developments.

Many thanks!


(Ardez1) #2

I will try and take these in order.

  1. Unlikely, as they don’t want a lot of servers being wasted on 1-2 users. Each private server is a dedicated server set aside for this.

  2. This is being tested as far as we can tell and has been speculated on highly. I would suggest reading through Faraleth’s Roundups for a bit more info.

  3. They have made a lot of improvements to voting, but which one are you talking about? Map voting or in game kick/shuffle votes?

  4. Isn’t there an option to mute the announcer? Does it not work for that scene? Also if there is no current way to do it, then it would be nice to have, but not anywhere near essential.

  5. Dome will be released soon I hope, and we already know they are working on Dockyard. Both of those maps are for Objective/Stopwatch. There are also the two maps for Execution which should(I think) be finished when execution releases(also expected to be soon).

  6. Nobody knows right now :slight_smile: Definitely a ways off. Lots of things need to be added and changed before then imho.


(Tayski) #3

thank you for your answers. I’ll have a better look into 3 and 4 before reporting back.
What about the final release of the game? What’s the expected date?

thanks


(Nail) #4

there is no final release, game will keep developing, but gold should be early 2016


(watsyurdeal) #5

Why don’t they allow a player to just play on the map???

I mean doesn’t the tutorial kinda break that logic?


(Ardez1) #6

[quote=“Watsyurdeal;94270”]Why don’t they allow a player to just play on the map???

I mean doesn’t the tutorial kinda break that logic?[/quote]

You can practice trickjumps and the such my loading a map via console into a locally hosted session. It doesn’t consume any dedicated servers but you can’t have anybody join you.


(watsyurdeal) #7

That’s actually what people want it seems, just without having to fiddle with the console.


(Tayski) #8

what are the commands to do that please?


(Ardez1) #9

@Tayski

Hit ~ to bring down the console. Then type Switchlevel obj_mapname

Map Names:

OBJ_Bridge
OBJ_CanaryWharf (Underground)
OBJ_Map_6 (Dome)
OBJ_Trainyard
OBJ_Victoria (Terminal)
OBJ_Whitechapel (Chapel)

There are also commands to change weapons, but I don’t recall what they are.

@kAndyREW ?


(kAndyREW) #10

MERC CODES:

RED EYE:
set SGPlayerReplicationInfo m_SlotArcheTypes CovertOps_04_Gameplay.Pawns.A_CovertOps_04

Phantom:

set SGPlayerReplicationInfo m_SlotArcheTypes CovertOps_03_Gameplay.Pawns.A_CovertOps_­­03
Vassili:
set SGPlayerReplicationInfo m_SlotArcheTypes CovertOps_01_Gameplay.Pawns.A_CovertOps_01

Proxy/Bushwacker/Fletcher:
set SGPlayerReplicationInfo m_SlotArcheTypes Engineer_01_Gameplay.Pawns.A_Engineer_01
set SGPlayerReplicationInfo m_SlotArcheTypes Engineer_02_Gameplay.Pawns.A_Engineer_02
set SGPlayerReplicationInfo m_SlotArcheTypes Engineer_03_Gameplay.Pawns.A_Engineer_03

Skyhammer/Arty/Kira:
set SGPlayerReplicationInfo m_SlotArcheTypes FieldOps_01_Gameplay.Pawns.A_FieldOps_01
set SGPlayerReplicationInfo m_SlotArcheTypes FieldOps_02_Gameplay.Pawns.A_FieldOps_02
set SGPlayerReplicationInfo m_SlotArcheTypes FieldOps_04_Gameplay.Pawns.A_FieldOps_04

Sawbonez/Aura/Sparks:
set SGPlayerReplicationInfo m_SlotArcheTypes Medic_01_Gameplay.Pawns.A_Medic_01
set SGPlayerReplicationInfo m_SlotArcheTypes Medic_02_Gameplay.Pawns.A_Medic_02
set SGPlayerReplicationInfo m_SlotArcheTypes Medic_04_Gameplay.Pawns.A_Medic_04

Fragger/Nader/Rhino:
set SGPlayerReplicationInfo m_SlotArcheTypes Soldier_01_Gameplay.Pawns.A_Soldier_01
set SGPlayerReplicationInfo m_SlotArcheTypes Soldier_03_Gameplay.Pawns.A_Soldier_03
set SGPlayerReplicationInfo m_SlotArcheTypes Soldier_04_Gameplay.Pawns.A_Soldier_04

Credits to ‘Gapi’ and ‘Blacky’ :slight_smile:

TESTING OUT WEAPONS/ABILITIES:

Type in Switchlevel EXE_Overground into console

Primary: Set SGPawn PrimaryWeapons (A_xxxx)
Secondary: Set SGPawn SecondaryWeapons (A_xxxx)
Melee: Set SGPawn Meleeweapons (A_xxxx)
Item: Set SGPawn Items (A_xxxx)

replace XXXX with a name of a weapon/ability/item from here:
C:\Program Files (x86)\Steam\steamapps\common\Dirty Bomb\ShooterGame\CookedPC
Look under the Items, tools, or Weapons folder and just fill in the name into where XXXX is.
Example:
Set SGPawn PrimaryWeapons (A_Molotov_01) will replace your Primary weapon with Stoker’s Molotov grenade ability.

Enjoy :slight_smile:


(Rosskii) #11

Hi guys, I am guy the original poster was discussing with, about possible suggestions for this game.

I appreciate the previous answers, I will be sure to practice some trick jumps thanks to the commands :wink:

I have a few of my own thoughts. I have been spending time understanding the Loadout cards. It is a very good system. But the thing that surprises me is that the cards give no further improvement beyond a Bronze. So my thoughts were, what if people could use the remain colored cards (e.g. Silver, Gold, Cobalt) for custom augment slots? So Silver allowing you to change 1 augment to whatever you want, Gold let you choose 2, and Cobalt make all 3 customizable? I have read through the augment list and hand picking 3 different combinations would definitely feel nice being able to fine tune your favorite load outs. Just an idea.


(Ardez1) #12

[quote=“Rosskii;94570”]Hi guys, I am guy the original poster was discussing with, about possible suggestions for this game.

I appreciate the previous answers, I will be sure to practice some trick jumps thanks to the commands :wink:

I have a few of my own thoughts. I have been spending time understanding the Loadout cards. It is a very good system. But the thing that surprises me is that the cards give no further improvement beyond a Bronze. So my thoughts were, what if people could use the remain colored cards (e.g. Silver, Gold, Cobalt) for custom augment slots? So Silver allowing you to change 1 augment to whatever you want, Gold let you choose 2, and Cobalt make all 3 customizable? I have read through the augment list and hand picking 3 different combinations would definitely feel nice being able to fine tune your favorite load outs. Just an idea.[/quote]

Giving Silver+ cards better ability would change the system from being fair to being p2w. Gaining additional abilities relative to money spent would be very bad. The reason I am saying this is p2w even though you could technically earn a Cobalt normally is because of the sheer in game expense involved to get the cobalt you want is staggering. It just wouldn’t be reasonable.

I am completely against granting cobalts, or any rarity, more power then bronze. Sell cosmetics, not power.


(FireWorks) #13

[quote=“Rosskii;94570”]Hi guys, I am guy the original poster was discussing with, about possible suggestions for this game.

I appreciate the previous answers, I will be sure to practice some trick jumps thanks to the commands :wink:

I have a few of my own thoughts. I have been spending time understanding the Loadout cards. It is a very good system. But the thing that surprises me is that the cards give no further improvement beyond a Bronze. So my thoughts were, what if people could use the remain colored cards (e.g. Silver, Gold, Cobalt) for custom augment slots? So Silver allowing you to change 1 augment to whatever you want, Gold let you choose 2, and Cobalt make all 3 customizable? I have read through the augment list and hand picking 3 different combinations would definitely feel nice being able to fine tune your favorite load outs. Just an idea.[/quote]

There were better loadouts at the start but people overwhelmingly opted against it. It was screaming for Pay2Win and was thankfully taken down. The current system is also not 100% “fresh player has the same chance as veteran” but within reasonable boarders and widely accepted by western players as they also enjoy some kind of progression.
You just dont want western player to think they lost due to their loadout. Asia would be a very different topic.


(Rosskii) #14

Hmm interesting thoughts. Well I do think paying for cosmetics is weird, I think the whole csgo case thing is insane, but I also agree paying for “power” as you call it, is insulting to gamers who won’t \ dont pay because its making it P2W and unfair, yea. But I dont see my suggestion as more power, because with bronze you get 3 augments anyway. The only advancement is you get to pick which 3 you want? But the counter argument is I just realized you need 864 Lead Cards to get a Colbalt card. So that doesn’t appear to be something you can level up naturally. Maybe just make the Gold enable custom 3 slots? Silver 2? I feel the loadout system is awesome, but something feels missing. If it can allow more features \ customization of the augments without making it p2w then I’d be happy. just putting it out there, thanks for the interesting points guys :wink:


(Ardez1) #15

@Rosskii With any customization of augment we would see a lot of people using the same augments, simply because they are the best augments.

Part of how they have it setup is for balance(although some augments need to be nerfed if they want it to be actually balanced). From everything we have heard the augment/loadout system will not be changing as far as combinations go, but new loadouts will be released. This has been hinted at in dev streams.


(Rosskii) #16

thanks, that does make sense. I have a final question. Is the range of loadout cards in the store the current complete range? Or can cases generate other random combinations of augments that are not shown in the store?


(Amerika) #17

That’s the complete set. There are only 9 cards you can get per merc. All of them viewable/purchasable in the store. Silver/Gold/Cobalt cards are these same 9 cards but provide you with different gun/merc skins and colors.


(Backuplight) #18

I’d gladly throw some money their way if they give me actual skins to buy. RNG heavy cobalts that make me look like a smurf, not so much.


(Matuno) #19

Definitely this. The odds of getting the card you want are terribly small (<1%), so I’d never purchase a case. Even if I’d get the Cobalt card I’d want, it’s still not very unique and thus not worth my money.