I’m going to do my best to make this list small and concise. Hopefully it gives the devs a few good ideas. I’m going to try and not repost ideas that have been drilled into the ground, like currency rates.
1: Character/Loadout swapping while on a server. This is going to take a UI change, but I firmly believe “Class Change” needs to be an option while playing. It’s maddening when your team needs a medic, but you can’t swap to medic. The UI would work like this: A grid of 4 classes pops up, with icons at the side for characters, like this.
Assault: Skyhammer, Arty,
Heavy: Fragger
Scout: Vasilli, Proxy
Support: Sawbonez, Aura
Assault for medium classes built for damage, Heavy for high armor with big weapons, Scout for fast characters and snipers, and Support for healers, turret builders, etc etc. You select a character, it brings you to your card menu, and you can select 3/4 favorites for F1 - F3/F4. No more pre-game selecting, streamline it so people can change to meet the situation.
2: Reroll specific parts of loadout cards/make weapons separate from Cards. It’s a horrible feeling when you get a good card, but you’re terrible with the weapon it gave you. Weapons are just as important as the character, the perks not so much. This could easily be remedied by making weapons selectable.
A simple AI shift is all that’s needed to bring make the card and weapon a different selection where you can click on the weapon or card to bring up their lists, and you can release special cards with a specific theme, like an explosive expert with special patches/a special design. If not? Make it so, for half the price of combining cards, make it so we can reroll values of the card (Weapon, Skin, Perks)
3: Equipment cases drop for free at least every hour to half hour. The idea behind this is that people will want to stay and play as long as they’re getting rewarded, a random reward with a loadout card would offset constantly having to spam the store for loadouts.
Rather than play 10 games, you can get 1 for free, and for those impatient, there’s always the store and buying credits/packs of loadout cards. Doesn’t even have to include anything above Iron or Bronze, could just be a bonus to help push people combining cards.
4: EXP/Credit gain boosts with extras for non-buyers. Hear me out on this one. You buy a server for 3 days, 1 week, and a month, specifically. Low price, say around $.50 for a day of it. Won’t break the game too much, right? With it you gain double the EXP/Credits.
Here’s the thing: Make it rewarding for others too. Everyone on the server playing with this person will get a stacking 5% - 10% bonus for each person online with this bonus. So it’s not just a bonus for one person, it’s a bonus for everyone. Suddenly that person with the bonuses is a rockstar, and is helping everyone around him AND the company by paying. Everyone wins, and it just feels good.
5: Dedicated Server Splash Pages. I really think every server you join should have a splash screen where the person/people who bought it can promote their clan, website, whatever they want to. That way when you log in, you know where you are, and the admins can get a word in, or just greet you and make you feel welcome. Would help in building communities around servers.
6: Larger Player Limits on the Servers. I realize the maps are pretty small, but I can’t help but think bumping the limits up to 32 players on a server would really make things crazy and exciting. People can already choose 16/ 14/12, etc. Why not let them choose higher counts for those that want them? Not saying get rid of 16, but if you want 32 on your server, it would be neat to make that selectable.