I’m working on a map for the TC:E (True Combat: Elite) mod for Wolfenstein.
How do you make certain surfaces respond (and sound) differently when shot at? (sparks shooting out of metal surfaces and other things)
When you open the editor and select to see only the shaderlist.txt textures, would I have to include the textures into the pk3 file, or does everyone have all those shaders?
How can you make textures that are possible to see through, such as glass or fences?
While looking through the pk3 files of other maps, I’ve noticed that all the script files are pretty much the same (basic game manager and stereotypical terrorist blow up the box objective). The idea of my map would require additional scripting to work properly. Does anyone know if the TC:E mod allows more scripting then other maps make use of?
Thanks for any answers.