A few questions


(GloXz) #1
  1. In my map I have a big fan that rotates (using func_rotating) with a trigger_hurt texture around it to kill the player if he tries to get trough.
    I want the fan to be controllable by a switch (rotating/default position)
    How can I make it return to its default position and disable the trigger_hurt ?
  2. Where can I find a complete explaination of all the entities with their script functions …
  3. Where can I find a list of all models for ET …
  4. Can I announce a player in a certain area ? Just like the “You are near …” but then without the blue box around it and custom text.
  5. Is there an IRC channel where I can talk with professional mappers/modders ?

(chavo_one) #2

Here’s the ones I can answer:

  1. If you want the fan to stop rotating, you’ll need to make it a script_mover and control the rotation with faceangles commands. To disable the trigger_hurt, you can use setstate on it to turn it invisible.
  2. A description of entities can be found in radiant itself. When you press ‘n’ while highlighting an entity, you call up the entity window. Inside this window, you can find a description of the entity and all of its parameters. If you just want to read about all of the entities, open up et_entities.def in etmain/scripts. This is the source file for radiant.
  3. Where’d three go?
  4. You could target a target_print with a trigger_multiple. Set the target_print to announce whatever message you like. Then when the player steps into the trigger_multiple, it prints the message to the player. However, there may be a problem with the trigger_multiple constantly triggering the target_print as the player remains in the trigger brush. Gerbil was attempting something like this for his patrol points idea.

(GloXz) #3

I don’t have a target_print ??


(chavo_one) #4

You will have to add it to your et_entities.def file. It’s in the game engine, but was left out of the entity file.

http://www.splashdamage.com/index.php?name=pnPHPbb2&file=viewtopic&t=5482